Jonathan Schneider Joins Invisible Universe as President of Studios
The Skydance and Disney alum will lead efforts to adopt new technologies for the studio, especially those involving AI, mo-cap, and real-time rendering.
The Skydance and Disney alum will lead efforts to adopt new technologies for the studio, especially those involving AI, mo-cap, and real-time rendering.
Industry veteran will lead business development and client strategy as the virtual production company expands its service offerings to the filmmaking industry.
The volumetric video tech leader’s new pipeline offers complete, photorealistic end-to-end solutions, from capture to distribution, for content creators on any size project.
It is only recently, through performance capture advances, that actors can lend not just their voices but synchronized body and facial motion to the animated characters we see on screen.
Reallusion’s latest release empowers character artists and 3D print designers to effortlessly transform intricate sculpts into precise, posable, high poly count characters with just a few clicks.
The mocap tech specialists have made a series of senior appointments to accelerate growth and expansion, including the first-time roles of Chief Operating Officer, Chief Marketing Officer, and Head of Machine Learning.
Latest version of the fast and easy digital human pipeline brings high-fidelity performance capture to MetaHumans.
The solution lets creatives animate real-time characters and gesture-triggered effects without markers, wearable suits, and long calibration setups.
James Cameron’s global phenomenon arrives in homes June 20 alongside a remastered 4K UHD and Blu-ray of original film ‘Avatar.’
Croatia-based studio creates cutting-edge motion capture stage to deliver mocap and virtual production services to local and international entertainment industries.
Teams led by Casey Pyke and Ryan McCoy produced previs – and some postvis – on key scenes involving the Ballroom Dance, an Octopus chase, a Garbage Truck chase, and the big third act dreams chase, on Francis Lawrence’s adaptation of Winsor McCay’s famous comic strip, now streaming on Netflix.
The London-based studio’s production software allows artists to create 3D animated content for platforms such as TikTok and YouTube in real-time; smaller teams can create quality content faster and cheaper with fewer steps.
‘Godzilla Vs. Kong’ director Adam Wingard helms the newest installment in the Monsterverse, with a script by Terry Rossio and Jeremy Slater from a story by Simon Barrett, stomping into theaters March 15, 2024.
From fairytale digital characters to monstrous transformation sequences and crowd simulations, the visual effects studio delivered 123 shots and over 50 character and environment assets for Season 2 of Prime Video’s fantasy series starring Cara Delevigne and Orlando Bloom.
OpenAI’s DALL-E created images and art for background settings and characters that were used in short employing animation, facial performance capture, music, and sound mixing – all for a science documentary gone awry.
Visual effects supervisor Chris Browne has big plans for his sci-fi project originally conceived as a feature film and TV series – he created 200 digitally augmented shots with photoreal robots, virtual environments, and swarming drone bots for the short film proof-of-concept.
The Oscar, VES, and Annie Award-winning film, the third highest-grossing movie of all time, arrives March 28 on all major digital retailers, including Prime Video, Apple TV, Vudu, and Movies Anywhere, and will include over three hours of never-before-seen bonus content featuring the filmmakers, cast, and crew.
Studio delivers 50 shots that include CG characters, digital water and explosions, plus set and crowd extensions on Apple TV+’s Emmy Award-winning post-apocalyptic dystopian drama.
The first two seasons of the kids’ show, based on the books by former NFL player Trevor Pryce, are now streaming with all-new remastered editions; Season 3 will hit the platform later this year, with an animated feature following in late 2024.
Studio milestones include creating and producing the first fully-CG TV series ‘Reboot’ and the first large-scale toon shaded CG series ‘Spider-Man: The New Animated Series.’
The two-time VES Award-winning and four-time Oscar-nominated Senior Animation Supervisor discusses his team’s groundbreaking animation work on the record-shattering ‘Avatar’ sequel, now in theaters.
The NY-based real-time animation and virtual production studio’s immersive ‘Nickified’ game day viewing experience included technological firsts in AI, real-time AR graphics, and mixed reality resulting in record-breaking viewership.
Former Zoic exec to helm AGBO’s recently acquired virtual production studio, specializing in real-time applications in visual effects and animation, to be housed at its downtown Los Angeles creative campus.
The visually stunning sequel from James Cameron becomes the sixth film in history to earn over $2 billion in global sales, his third, and the star’s fourth.
Animation duo Mike Anderson and Ryan Dickie’s 10-minute animated short taps Unreal Engine 5 for a post-apocalyptic adventure set 1,000 years in the future, where dance is violent, everything is hot… and no one is safe when the beat drops; film joins the network’s other original short-form content commissioned from emerging animators and comedic voices from around the world.