Dover Studios co-founder Andrew Hazelden releases PlayblastVR, a new renderer for Softimage that creates hardware rendered panoramic 360 degree images using OpenGL.
Tagged With: Maya
PipelineFX's flexible render farm manager helps the Academy Award-winning Moonbot Studio's latest short overcome local rendering restrictions by taking to the cloud.
After a long career at Western visual effects studios, the industry veteran’s animated feature film directorial debut hits theatres in China.
Users can earn up to $800 in render credit on the newly-discounted service; Google also launches the Render More website and a competition giving one lucky artist the chance to have their work featured on the site.
Created over the course of seven months, dialog-free animated short pairs sound design and a distinctive visual look and adventurous color palette to help tell the story.
Latest free update boasts 100 new and modified features including Maya 2016 support and advanced VR rendering.
Released by Dover Studios co-founder Andrew Hazelden, Autodesk Maya plug-in RocketComp instantly connects Maya to 10 of the most popular desktop compositing applications in use today.
MPC VFX Supervisor Sheldon Stopsack examines the ins and outs of digitally recreating an iconic action hero for Paramount’s ‘Terminator’ franchise reboot.
Filmakademie Baden-Württemberg graduate Johannes Schiehsl uses Autodesk Maya, Chaos Group’s V-Ray, and Adobe After Effects and Premiere to create his award-winning diploma film, ‘366 Days.’
Led by Encore VFX supervisor and creative director Stephan Fleet, Encore artists in Vancouver and Los Angeles completed anywhere from 30 to 60 VFX shots per episode.
Bjørn Blaabjerg Sørensen, graduate of The Animation Workshop in Denmark, explains how his team brought a unique claymation aesthetic to their CG animation.
Lola VFX supervisor Trent Claus talks about capturing Paul Bettany’s performance as Vision in Marvel’s latest blockbuster movie.
Autodesk’s Spark 3D printing platform to be embedded in Windows 10 with the intent to make digital 3D models interoperable with Microsoft HoloLens.
Five Supinfocom students teach us a lesson about animated gags using stylized photo-real characters who don’t speak or change expressions.
Renderer for Maya creates hardware rendered panoramic images using OpenGL or DirectX formats, allowing users to create immersive previz renderings of Maya scenes in fulldome, latlong, and cubic panorama formats.
Advances color management workflows across Flame Premium, Maya, Shotgun and RV; simplifies interoperability with industry-standard tools.
The Mill+ creates a host of colorful characters, including dancing camels, pirates, pharaohs and parrots, all led by a LEGO dragon which sweeps through the city, mimicking the iconic LEGOLAND rollercoaster ride.
Autodesk engineer and designer Evan Atherton creates ‘Star Wars’-inspired short using RED Epic and Scarlet cameras, as well as a DGI drone and Movi free fly gimbal for aerial shots.
Digital-Tutors releases three new tutorials for Maya, 3ds Max and CINEMA 4D taught by a former Sony Imageworks artist to help 3D artists get CheckMate certified for TurboSquid's online store.
‘Big Hero 6’ garners five awards; ‘Games of Thrones’ and SSE “Maya” lead in broadcast and commercial wins.
Reveal video presented at the Detroit Motor Show in January was directed by Polynoid and produced by Blacklist, with the animation executed at Polynoid production spinoff Woodblock.
Ubisoft taps Puppetworks Studios to create 13 minutes of full CG cutscenes for their new game ‘The Crew.’