Filmakademie Baden-Württemberg graduate Johannes Schiehsl uses Autodesk Maya, Chaos Group’s V-Ray, and Adobe After Effects and Premiere to create his award-winning diploma film, ‘366 Days.’
Tagged With: Maya
Led by Encore VFX supervisor and creative director Stephan Fleet, Encore artists in Vancouver and Los Angeles completed anywhere from 30 to 60 VFX shots per episode.
Bjørn Blaabjerg Sørensen, graduate of The Animation Workshop in Denmark, explains how his team brought a unique claymation aesthetic to their CG animation.
Lola VFX supervisor Trent Claus talks about capturing Paul Bettany’s performance as Vision in Marvel’s latest blockbuster movie.
Autodesk’s Spark 3D printing platform to be embedded in Windows 10 with the intent to make digital 3D models interoperable with Microsoft HoloLens.
Five Supinfocom students teach us a lesson about animated gags using stylized photo-real characters who don’t speak or change expressions.
Renderer for Maya creates hardware rendered panoramic images using OpenGL or DirectX formats, allowing users to create immersive previz renderings of Maya scenes in fulldome, latlong, and cubic panorama formats.
Advances color management workflows across Flame Premium, Maya, Shotgun and RV; simplifies interoperability with industry-standard tools.
The Mill+ creates a host of colorful characters, including dancing camels, pirates, pharaohs and parrots, all led by a LEGO dragon which sweeps through the city, mimicking the iconic LEGOLAND rollercoaster ride.
Autodesk engineer and designer Evan Atherton creates ‘Star Wars’-inspired short using RED Epic and Scarlet cameras, as well as a DGI drone and Movi free fly gimbal for aerial shots.
Digital-Tutors releases three new tutorials for Maya, 3ds Max and CINEMA 4D taught by a former Sony Imageworks artist to help 3D artists get CheckMate certified for TurboSquid's online store.
‘Big Hero 6’ garners five awards; ‘Games of Thrones’ and SSE “Maya” lead in broadcast and commercial wins.
Reveal video presented at the Detroit Motor Show in January was directed by Polynoid and produced by Blacklist, with the animation executed at Polynoid production spinoff Woodblock.
Ubisoft taps Puppetworks Studios to create 13 minutes of full CG cutscenes for their new game ‘The Crew.’
Thesis film from computer animation students Gang Maria Yi, Garrett O'Neal and Bryan Locantore is a visual representation of the classic children’s game.
Chaos Group will present a series of presentations at FMX 2014 to highlight improvements to V-Ray 3.0 for 3ds Max and Maya and show how V-Ray supports VFX students and independent filmmakers.
LightWave 3D Group is offering a free 30-day trial of their software ChronoSculpt with allows 3D artists to create time-based content sculpting and the ability to correct cache animation and dynamic simulations from 3ds Max, Maya, LightWave 3D, Softimage, Modo, and Cinema 4D software.