Joseph Szadkowski details the proceedings at E3 and details the new games and products, and who is bringing them to life for us.
Tagged With: Game
Red Storm, which has been broadening the boundaries of computer gaming withproducts like Tom Clancy's RAINBOW SIX, has reached an agreement withBohbot Kids Network (BKN), a New York-based syndication networkspecializing in children's programming, to produce a series of games basedon BKN's series ROSWELL CONSPIRACIES: ALIENS, MYTHS & LEGENDS, a new showwhich will begin airing in the spring of 2000 and already has a two-yearair commitment. The show is a creation of Allen Bohbot, Chairman and CEO of
On Friday, May 14, the Academy of Interactive Arts and Sciences (AIAS),created to advance and recognize outstanding achievement in the interactivearts, announced the recipients of its second annual Interactive AchievementAwards. The awards were presented at an event held May 13 at the VarietyArts Theater during the Electronic Entertainment Exposition in Los Angeles.ZELDA: OCARINA OF TIME (Nintendo of America/Nintendo Co. Ltd.) won sixawards including Interactive Title of the Year, Adventure Game of the Year,
San Francisco-based (COLOSSAL) PICTURES created a 30-second PSA for Partnership for a Drug-Free America called "Hombeez Bee-Ball Game." The spot, which will begin airing in May, features bee-like characters from, HANGIN' WITH THE HOMBEEZ, a series of books written by Dann Gershon and illustrated by David Robinson. Music and narration for the PSA are provided by the well-known New York hip hop and R&B producers Full Force. The message-driven piece pits a group of Drug Bugs against the clean and sober Hombeez in a game of basketball, and the results are obvious.
* Tuesday, March 16. San Jose, California, USA.
The "Performance Animation Society" and the "Game Developers Conference" present "Evolving Humans for Games," an evening that takes a look at the next wave of tools that are enabling game developers to add photorealistic humans and 3D objects to their game environments. The meeting, at the San Jose Conference Center, takes place from 8:00 to 10:00 p.m. and is open to everybody. For more information visit www.pasociety.org/gdc.
The Game Show Network has signed a deal with Interactive Television Entertainment (ITE-USA) to start airing the live, real-time animated action game THROUT AND NECK in the U.S. Using technologies developed by ITE-USA, home viewers are able to control the movement of the animated characters using their telephone keypads to input commands. In the game, Throut and Neck are two unruly beasts who somehow wind up in SheepHeaven, a mind-numbing world of annoyingly cute and adorable sheep. The players at home control their monsters to see which one can defeat the most sheep and return home.
Acclaim Entertainment has released the highly-anticipated "South Park" video game for Nintendo 64 with a PC version that will be available in January 1999. The adventure game features original dialogue recorded by Matt Stone, Trey Parker, and Issac Hayes and can be played in a single or multi-player mode. The game unfolds as a mysteriously evil comet approaches South Park causing much mayhem. It is left up to Kenny, Kyle, Stan and Cartman to save the day. All the perennial "South Park" characters pop up throughout the game including Mr. Hankey, Chef, Terrance and Phillip, and Big Gay Al.
Coinciding with the U.S. tour of The Spice Girls, Psygnosis has released "Spice World," a PlayStation console video game. The game, aimed at pre-teen girls, gives users a chance to choreograph dance routines starring animated versions of Ginger, Scary, Baby, Posh and Sporty Spice. While it may not be rocket science, the Spice Girls game does address a need for games designed for girls. "Spice World" for PlayStation is $35.95.
While our first assumptions about gaming lead us to thoughts of a violent, action-packed, male dominated past-time, Jacquie Kubin reveals why it is important never to assume anything as the numbers certainly do not support this ideal anymore.
What's new in the gaming world? Joseph Szadkowski gives us the lowdown on the new animation related games from this year's E3.
Are animation and multimedia producers really learning to work together? Deborah Todd gives us the lowdown of what happened at the 1998 International Content Market for Interactive Media (MILIA) in MILIA 1998: Towards Convergence?
Mark Morrison gives us the lowdown on the Australian multimedia world. Despite government support and eager talent, distance and distribution remain two challenges.
MIPCOM consultant Frederique Doumic answers her most frequently asked questions regarding the merging of the gaming and animation industries.
Doug TenNapel and Mike Dietz take us on a full tour of The Neverhood, a cutting-edge studio which uses claymation to create interactive games.
Who said games weren't booming? Joseph Szadkowski recounts the parties, bustle and new CD-ROM releases from the Electronic Entertainment Expo.
Capcom's popular Street Fighter games have spawned a slew of movie and TV adaptations both in Japan and the US. Brian Camp reports.
A sampling of what some of the leading lights in interactive animation have to say about what the future has in store.
Judith Shane reports on what goes on behind the scenes at one of the leading video game producers and of the latest escapades of Leisure Suit Larry and Jolly Al.