Updates to virtual reality and visualization tools extend live authoring and editing within the virtual environment to CAD pipelines.
Tagged With: Fabric Software
Fabric Engine 2.1 available now with a raft of presets, samples and UI improvements aimed at making the powerful development framework even easier to use.
The Psyop team uses Fabric Engine to digitally knit a bunch of realistic sweaters in time for the holiday season.
New prototypes allow VR producers to storyboard and edit content directly within the virtual environment, as well as capture that data and bring it back into authoring applications such as Autodesk Maya.
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
Double Negative, Hybride, MPC and Psyop to present at the Fabric Engine User Group meeting on Tuesday August 11, from 10:00 am to 6:00 pm.
Company behind development framework Fabric Engine announces multi-year, multi-site deals with Double Negative, Psyop and Blur Studio.
New performance heights reached with GPU compute, real-time rendering, and enhanced character tools.
High-performance tool and app creation framework get funds for future development; former Senior Autodesk VP Marc Petit now Chairman of the Board.