I shall attempt to express why creative workshops are so imperative, impactful and, at least in my personal conclusion, simply fundamental.
Tagged With: Education
The Jilin Animation Institute is an incredible undertaking. It’s now celebrating over ten years of operation. The student base is over 10,500. That’s NOT a typo. 10,500 students.
I’m returning from two days spent teaching a program at The Animation Workshop on producing independent animated feature films and the particular challenges of doing so in Europe.
Max Howard, sitting in an aircraft at 30,000 feet, reflects on a two-week trip to India, his fourth visit in just the last eighteen months. The two weeks included being a guest speaker and jury member at a pre-eminent Bollywood film event in Mumbai, FICCI Frames.
Sesame Workshop, the non-profit educational organization behind Sesame Street, in partnership with TOLO TV and LEMAR TV stations, have produced Baghch-e-Simsim, a brand new children’s television series featuring locally produced live action films and the Muppets from Sesame Street, to engage and help educate the young children of Afghanistan.
We don't have to travel to some alternative future to look back at 2010 as the year in which animation technologies and talent has spread beyond the film and games industries to make a true difference in education. Its happening now and its pretty exciting.
I have yet to properly introduce myself here, and I'm not sure what sort of impression I'm making with these somewhat impulsive posts. Today I introduce you to Veronica, the deceased ostrich, and Mike Taylor, the scientist who is getting to know her. Mike is a paleontologist, meaning he researches extinct animals. I introduce you to him here, because of a specific quote and a general energy that I feel is essential to learning
Walt Disney lays out revealing thoughts about what up-and-coming animators should be taught, and how.
Autodesk, Inc. (NASDAQ: ADSK), has unveiled eight industry-oriented software suites to help students learn core design and engineering skills. The suites contain the full range of Autodesk 2D and 3D design software tools used by professionals worldwide.
PipelineFX's Qube! for Education continues to be adopted at a record pace by universities and schools around the world.
Softimage announced details of its newly expanded 2008 Education Program. This program offers specialized curriculums for training facilities and instructors mentoring the next generation of 3D artists and animators. Softimage also unveiled the Softimage Graduate Program -- awarding students with a free one-year commercial license of SOFTIMAGE|XSI Essentials software valued at $2,995 when they complete their degree or diploma from a recognized Softimage Education Partner.
Cookie Jar Education Inc., a leading publisher of educational materials and teaching aids, has promoted Roger Posacki to coo, while Tom Purcell comes on board as svp, finance.
Based in Greensboro, North Carolina, Cookie Jar Education is the educational arm of The Cookie Jar Group, owner of Carson-Dellosa Publishing and HighReach Learning.
Softimage's "Six Education Tour" to promote XSI 6 will come to L.A. on Jan. 25 at House of Moves, 6:30-9:00 pm. Sponsored by HP, Intel, Microsoft & NVIDIA, "Six Education" will be presented by Mark Schoennagel, Softimage 3D Evangelist.
In addition, Aaron Sims will screen his latest short, VERMILION, following by a discussion of the role XSI played in the production of this suspense/horror project - the first from White Rock Lake Prods., the new company formed by Sims and John Norris.
In Singapore, schools are looking to animation for more creative ways to teach national education, reports ChannelNewsAsia.com.
A particular video using sand art, which was screened at the National Day Rally, is the result of four months of hard work. The skydiving sequence alone took 10 days to create.
Mui Rui Yi, student, CHIJ St. Joseph's Convent, said, "We actually have to rehearse it 80 times, and when we feel we are ready, we did the filming, and then we actually have to film about 60 times, then we took the best part of it."
In this months Animated Scene, Joseph Gilland contemplates whether the animation industrys relationship with animation education facilities is a marriage made in heaven, or an unholy matrimony.
The latest edition of the Acrobat version of Animation World Magazine has arrived online. In this edition from September 2005, the theme centers in on Education and Training. AWN polled its readers to see how they are training for careers and getting jobs. Managing editor Rick DeMott reports back with the findings and highlights. Tom Sito recounts his thoughts on visiting the Beijing Film Academy, giving a Western view of the education process in the East.
Animator/artist Jeremy McCarron joins The Art Institute of Vancouver as academic director of Animation Art & Design. McCarron brings more than a decade of production experience as an animator, cg supervisor, art director and animation director to the school.
In this months edition of Mind Your Business, Mark Simon channels the advice of Principal V. Ery Hytuition, regarding the School of Hard Knocks when getting a job.
As comics studies have become much more complex and sophisticated, a wealth of resources has been compiled into a new, provocative anthology, THE EDUCATION OF A COMICS ARTIST, edited by Michael Dooley and Steven Heller and published by Allworth Press. This portable comics convention offers insights from pros into the booming changing comics field.
TLC Industries (www.tlcind.com) and Full Sail Real World Education (www.fullsail.com) announced the opening of the NextArcade Student Showcase (www.nextarcade.com). The site is designed to bring public exposure to creative works being created by top student developers. Participating schools include Full Sail Real World Education and the Illinois Institute of Technology.
The George Lucas Educational Foundation (GLEF) launches EDUTOPIA, a new magazine for a new world of learning. Serving as a catalyst for change in education, the publication's editorial will showcase the best and most innovative thinking in education, profile the sharpest minds, reveal ways around roadblocks and question the status quo. EDUTOPIA is the first magazine launch for Lucas and for the foundation, which was founded in 1991 to chronicle innovative practices in education.
Discovery Communications has acquired the Charles W. Clark Co. Inc., doing business as Rainbow Educational Media an award-winning publisher and distributor of high-quality core-curriculum educational videos, CD-ROMs and DVDs for children and young people in kindergarten through eighth grade. This acquisition further expands the vast digital library of Discovery's newly formed Discovery Education business unit, providing video content to enhance the classroom learning environment.