Tagged With: Digital
What can we do to gain some much needed perspective on the dizzying worlds of digital entertainment? For starters, there's a book we need to read, says Dan Sarto.
John Parazette-Tillar takes us to the Digital Video Conference and Exposition, where he leads us through the classes and shows us what's new.
Traditional animator Guionne Leroy describes her first digital experience. Currently working on a new clay short, she is shooting it with a digital camera and having a blast with the new opportunities.
Sean MacLennan Murch describes how companies are integrating 2D and 3D animation in order to obtain the best of both worlds.
It is real, or is it animation? Bill Hilf explores the aesthetic implications of our new digital realm.