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Concept Blogs

HOW TO MAKE THE PERFECT SERIES PITCH (PART 2: THE PERFECT CONCEPT)

In Part 1 I explained how I pitched one series with $13,000 worth of artwork and another with two sentences on the fly, and I sold the two sentences. But why did my two-sentences sell? What was it about the concept? What made it so good?...

Concept Events

Introduction to Concept Art

By pochat | Tuesday, August 13, 2013 at 2:15pm
Begins: September 23, 2013

introductionConceptArt.jpg

Welcome to the exciting world of Concept Art. In this Concept Art course you will learn why concept artists play such an important role in the Animation, Visual Effects and Video Game Industries.

Type: Online Certificate (Watch a Sample Class)Cost: $390 CAD (includes application fee of $125)Level: BeginnerDuration: 1 monthStart Dates: Jan, Apr, Jul, Sep.Admission Requirements: None

Concept Headline News

Razer Announces New Mobile PC Gaming Concept Design

Razer, the world’s leading brand of high-end precision gaming products announced today the development of an innovative concept design, based on the Intel Atom processor, bringing traditional PC desktop gaming to a portable form factor.

Concept Headline News

Artistic Image Creates a Magnetic Concept That Grants the Power to Transform

There isn’t a kid alive (or big kid, commonly known as “adults” for that matter) who doesn’t wish for the power to transform. Artistic Image captured that fantasy, transforming it into a magnetic concept for a series of graphic-driven openings, teasers, and bumpers about a boy with the ability to morph into alien creatures.

Concept Headline News

ILM Turns to modo for Creative Concept Development

From taking 2D reference art and concept sketches into 3D, to creating the "look" of some of today's most technologically advanced feature films, the Art Department at San Francisco-based Industrial Light & Magic (ILM), a division of Lucasfilm Ltd., is pioneering the evolution of the concept development process.

Concept Headline News

Cintiq Digital Pen Fosters Product Design at Oakley

Some companies have a knack for anticipating trends, or even creating them. One of them is the eyewear and apparel firm Oakley, which for more than 30 years has stayed consistently ahead of the curve. The company's product line combines daring patterns with unique form factors. Colors, whether they're splashy or muted, are custom hues. The concepts are innovative, such as the Oakley THUMP, the world's first digital music eyewear. Most importantly, the product designs are practical.

Concept Headline News

Learn Conceptual Modeling For Auto Design With Release From Digital-Tutors

Autodesk publisher Digital-Tutors has released CREATING CONCEPT VEHICLES IN MAYA -- the newest release in a growing library of interactive training for aspiring artists using Maya, the award-winning 3D modeling, animation, effects, and rendering solution.

CREATING CONCEPT VEHICLES IN MAYA offers nearly seven hours of project-based training for new and experienced artists learning to design 3D vehicles from initial concept development to achieving the final renders and includes creative techniques to lighting, texturing, and rendering.

Concept Headline News

Socks Lost In Laundry Are Found In Sockville

Explore the question that has been bugging us, our parents and even our grandparents: where does that one sock go when it gets lost in the dryer?!

When you see the premiere episode of SOCKVILLE, "A New Pair Of Socks," you will finally get that age-old question answered.

Fueled by the imagination, SOCKVILLE is a happy place for socks to live. There are socks of many different colors, shapes, and sizes all working together to make SOCKVILLE a better place.

Concept Events

CGSociety-NVIDIA NVArt Competition

By Guest (not verified) | Friday, February 1, 2008 at 11:00am
Begins: February 1, 2008

CGSociety and NVIDIA are hosting the first NVArt competition. The "Amazing Creations" contest for digital artists has a prize pool valued at over $21,000.

Submissions will be reviewed by a distinguished panel of judges, including:

* Pascal Blanche, Concept Artist/Art Director, Ubisoft* Francisco Cortina, 3D Artist* Lorne Lanning, Co-Founder and Creative Director, Oddworld Inhabitants* Stephan Martinere, Concept Artist/Creative Visual Director, Midway Games* JoAnne Northup, Senior Curator, San Jose Art Museum

Concept Events

The Concept Art Competition

By Guest (not verified) | Saturday, December 15, 2007 at 11:00am
Begins: December 15, 2007

The Art Institute of Pittsburg, Online Division (AiPO) and Alienware are hosting The Concept Art Competition, a contest that celebrates artwork from leading independent game artists around the world. The artwork was created as concept art for videogame applications, such as characters, landscapes, vehicles and other game-art renderings.

Digital Headline News

Digital Musings From the Editor:

We finish off the month with Tara DiLullo Bennett's look at concept art from three summer blockbusters: RATATOUILLE, TRANSFORMERS and PIRATES OF THE CARIBBEAN: AT WORLDS' END. Concept art is going more and more digital, as it bridges the gap between design and completion. And Tara has some informative conversations with Aaron McBride and Alex Jaeger of ILM and Harley Jessup of Pixar. Meanwhile, it's time to invade the Con this weekend in San Diego, so have a great time, for those of you attending.

Bill DesowitzEditor

Concept Headline News

d'artiste: Concept Art Entry Deadline Nears

The entry deadline to submit work to Ballistic Publishings D'ARTISTE: CONCEPT ART is April 3, midnight GMT. D'ARTISTE: CONCEPT ART is the fourth title in the D'ARTISTE DIGITAL ARTISTS Master Class series. D'ARTISTE: CONCEPT ART features the community's leading digital artists demonstrating their techniques and approaches. More than just tricks and techniques, d'artiste delves into each artist's overall approach, their choice of subject matter and what inspires them.

Pitch ANIMATIONWorld

The Pitch Bible: Just The Essentials

By Jan Nagel | Monday, December 27, 2004 at 12:00am

In pitching animation, not only do you need the passion, have a thorough understanding about your property and know the broadcaster and their needs, you need to demonstrate what your story it about. Your pitch materials are your sales tools.

The Pitch Bible is a tool that helps convey your concept. It is a tool to help you present and is a leave-behind to trigger the decision makers memory.

There are no hard and fast rules about what form a pitch bible should take. At its very best, it should reflect the concept of the project, whether it is a television, feature or home entertainment project, to help the buyer visualize the story as you pitched it. The size, color, number of pages, how it is put together is up to you, the creator, to determine what best conveys your creation.

Concept Headline News

Yu Runs Back to Sideshow as Art Director

John Yu has returned to Sideshow, where he previously worked as a senior inferno artist/designer, as its new art director. Yu has left his post as designer at Liquid Light, where he worked on projects such as the redesign of WNBC News Channel 4, the launch of the YES Network and a Dove Shampoo campaign.

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