Leading render farm manager offers optimized path to prototype renders for automotive and industrial designers; demoing beta at Autodesk University in booth #78.
Tagged With: Autodesk
Technology developer Autodesk supports the Steven Spielberg-inspired award for Outstanding Visual Effects in a Student Project for the seventh year in a row.
Arnold for Houdini 1.0 provides a tight integration with Side Effects Software’s Houdini, as well as enabling smooth lighting workflows between Houdini and other DCC applications.
Thesis film from computer animation students Gang Maria Yi, Garrett O'Neal and Bryan Locantore is a visual representation of the classic children’s game.
Shotgun Software holds the first-ever Pipeline Awards to honor excellence in pipeline tool development, integration, engineering and usage at the Shotgun User Group meeting held during SIGGRAPH 2014 in Vancouver.
Rising VFX studio establishes pipeline around Shotgun for production tracking, review, and asset management.
Shotgun Software gears up for a lively week of events, education, new releases and more at SIGGRAPH 2014 in Vancouver.
Framestore, The Capture Lab, Bradford University, Lumiscaphe, TechViz and Autodesk to present motion capture techniques for media, entertainment and product design.
Autodesk to acquire Shotgun Software, creator of cloud-based production management platform for film, television and games industries.
Autodesk announces Maya LT 2015 Extension 1, which adds animation features that enable indie game developers to create more elaborate characters and environmental objects for their games.
Autodesk is now accepting nominations for its 2014 Flame Award, celebrating the achievements of the most talented and skilled Flame artists in the world.
Winners of the 2014 Autodesk sponsored CG Student Awards are announced, with Gnomon School of VFX named School of the Year.
Transaction to drive creation of 3D game engine for game developers, architects, engineers and designers.
A new project from Autodesk Research, presented at the 2014 ACM CHI Conference on Human Factors in Computing Systems, brings static illustrations to life using kinetic textures.
Autodesk introduces FBX Review, a powerful, lightweight toolset for conducting detailed and timely reviews of 3D assets via desktops or mobile devices, for Apple Mac OS X and iOS 7.
Mudbox 2015 digital painting and 3D sculpting software is now available as a Desktop Subscription license for $10 USD a month.
Adding new effects tools, 3D tracking, support for OS X 10.9 (aka Mavericks), support for the new Mac Pro and better-than-ever interoperability with Final Cut Pro X, Autodesk Smoke 2015 is now available.
Maya LT 2015 is coming to Steam, Valve's popular entertainment platform, bringing its powerful animation and modeling feature set to Steam's active community of over 65 million gamers, developers and artists.
Thinkbox Software launches Krakatoa C4D, the first version of its high-volume particle renderer for MAXON CINEMA 4D.