David Morin, a driving force at Autodesk in virtual production standards and technology, talks about the growing significance and future role of virtual production technologies in moviemaking as part of AWN’s series of exclusive video interviews from FMX 2014.
Tagged With: Autodesk
Artist workstation batch render support extends ability to optimize render farm manager’s path to visualization software.
Sponsored by Autodesk, the CG Student Awards is the largest event for visual effects, feature animation and next-gen gaming students.
Rounding out its collection of game development tools, Autod3esk previews Stingray Game Engine, Announces Maya LT 2016.
Previously available as an Autodesk Labs technology preview, high definition 3D reality capture conversion solution is now available as a free public beta.
Autodesk and Shotgun Software are CG tools of choice for all 5 Best VFX and 7 Best Picture Academy Award nominees.
Autodesk acquires Tweak’s image and sequence playback tool RV; Tweak and Shotgun teams to work together to advance review and collaboration technology.
Reveal video presented at the Detroit Motor Show in January was directed by Polynoid and produced by Blacklist, with the animation executed at Polynoid production spinoff Woodblock.
Improved render speeds, new Microfacet GTR / GGX BRDF, and major advancements in GPU rendering now available.
New update dramatically extends workflow flexibility and adds zoom and pan of images and movies in review toolset.
Design software leader expands reach of free education offering to prepare an industry-ready workforce.
Leading render farm manager offers optimized path to prototype renders for automotive and industrial designers; demoing beta at Autodesk University in booth #78.
Technology developer Autodesk supports the Steven Spielberg-inspired award for Outstanding Visual Effects in a Student Project for the seventh year in a row.
Arnold for Houdini 1.0 provides a tight integration with Side Effects Software’s Houdini, as well as enabling smooth lighting workflows between Houdini and other DCC applications.
Thesis film from computer animation students Gang Maria Yi, Garrett O'Neal and Bryan Locantore is a visual representation of the classic children’s game.
Shotgun Software holds the first-ever Pipeline Awards to honor excellence in pipeline tool development, integration, engineering and usage at the Shotgun User Group meeting held during SIGGRAPH 2014 in Vancouver.
Rising VFX studio establishes pipeline around Shotgun for production tracking, review, and asset management.
Shotgun Software gears up for a lively week of events, education, new releases and more at SIGGRAPH 2014 in Vancouver.