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Tagged With: Artists
VARIETY reports that many vfx artists who worked for Montreal's Fake Studio on PIRANHA 3D have not been paid.
From taking 2D reference art and concept sketches into 3D, to creating the "look" of some of today's most technologically advanced feature films, the Art Department at San Francisco-based Industrial Light & Magic (ILM), a division of Lucasfilm Ltd., is pioneering the evolution of the concept development process.
The artists who voice Dug the Dog, Minnie Mouse, Natasha Fatale, Rocky the Squirrel and Winnie the Pooh will sound off at “Voices of Character,” the Academy of Motion Picture Arts and Sciences’ 16th installment of the Marc Davis Celebration of Animation, on Thursday, August 19, at 7:30 p.m. at the Academy’s Samuel Goldwyn Theater in Beverly Hills.
Cross-Platform Release Helps Solve the Dilemma of Time and Budget vs. Creativity by Delivering Crucial Quality, Productivity and Flexibility Benefits to Compositing Artists
Multi-tasking on the computer these days is enough to spread anyone's brain cells out pretty thin. Throw in our so-called 'smart' phones, iPods, etc, and what are our chances of getting any work done?
StudioGPU announced today that the CGI experts at Hollywood-based Extra Large Technology (XLT) turned to StudioGPU MachStudio Pro to accelerate the production of Playmobil: The Secret of Pirate Island DVD for Sony Pictures Home Entertainment.
Press Release from BOXX Technologies
AUSTIN, TEXAS, October 21, 2009—BOXX Technologies, an innovator in high-performance computing systems for visual effects, post production, graphic design, and advanced visualization, today announced that, beginning October 22, 2009, BOXX workstations will be available with the new Microsoft Windows 7 operating system. Featuring multiple improvements suggested by actual users, Windows 7 directly benefits digital artists who rely on professional 3D/2D and motion graphics design applications.
Meteor Studios, a Montreal-based effects house that went bankrupt in 2007, has reached an agreement to back pay at least some of the money owed to more than 100 visual effects artists who worked for the company, Variety reports.
Brickyard VFX's Gina Downing provides a first-hand glimpse of how Autodesk Flare's serves as a companion to Flame and Inferno.
Design Festa Vol.30Tokyo, JapanOctober 24-25, 2009Deadline: September 1, 2009
An international art event with over 8,500 artists attending!
Design Festa is a biannual international art event. Artists who have original work can participate with no restrictions. It is open to all artists from all over the world who want to exhibit their creative talent. For experimentation and an opportunity to take the next step in their artistic lives, this event is the place for artists to express their ideas freely!
Titmouse Animation is Calling for Characters with Characters for 7200 FramesDeadline: July 3, 2009
Beverly Hills -- June 17, 2009 -- Hollywood based Animation studio Titmouse, Inc., is offering an amazing opportunity to artists from around the country with ideas for a short animated film. The chosen films will be fully funded and the process will be documented from start to finish as part of a TV show being produced called 7200 Frames (www.7200frames.com).
A new strategic partnership has been reached between Lucasfilm and GenArts, the makers of software plug-ins for Autodesk Flame and Inferno and Avid editing products such as Sapphire.
The plan is to not only broaden GenArts software and composting technology across all media, including TV, animation and videogames, but to also penetrate every Lucasfilm division as well. While Lucasfilm already has a strategic alliance with Autodesk, CTO Richard Kerris told VFXWORLD that it is not this deep. And this marks the first such studio agreement for the Boston-based GenArts.
Press Release from Digital-Tutors
Oklahoma City, OK - June 2, 2009 - Digital-Tutors, an award-wining provider of video-based training for emerging digital artists, today announced their first design and art training title for 2D artists - 'Digital Painting: Illustrating Eyes,' the latest release redefining the company's growing library of interactive training for students, professionals, and educators using Photoshop, the world renowned graphics, photo, and video editing software developed by Adobe.
eyeon Founder Steve Roberts discusses the immense challenge of efficiently tracking, visualizing and managing data and metadata throughout the entire post-production/vfx pipeline.
Press Release from Side Effects Software
TORONTO: April 16, 2009 -- Side Effects Software, an industry leader in 3D animation and visual effects software, is pleased to announce the immediate release of Houdini 10. Designed to make artists more productive while equipping studios with the most powerful tools in the industry, Houdini 10 is destined to become a must-have release for 3D artists everywhere.
Autodesk introduced 3ds Max 2010 software at GDC, offering nearly 350 additional features. The 2010 release provides innovative creative tools: a render-quality viewport display and at least 100 new Graphite modeling tools. It also offers new capabilities that help artists manage complex scenes with greater ease and an unprecedented level of support for software interoperability and pipeline integration.
Artists have used 3ds Max to create numerous award-winning videogames, such as FALLOUT 3, PRINCE OF PERSIA and GEARS OF WAR 2.
These days, with the creative process, artists need to move at maximum speed in order to tackle incredible deadlines, demanding work and high expectations. Using LightWave either exclusively or in a pipeline, makes it possible for an individual, a small team or a major facility to see their dreams and ideas come to life with award-winning quality work on time and on budget. Artists all over the world say the speed, flexibility, value and control they gain with LightWave throughout the creative process lets them get it done.
Digital-Tutors has released MOTORCYCLE MODELING TECHNIQUES IN MAYA and AUTOMOTIVE MODELING IN XSI -- the newest releases in the largest library of interactive training for emerging digital artists using Maya, the integrated 3D modeling, animation, visual effects, and rendering solution for artists in film, television, game development, and design industries, and XSI, the complete 3D package for modeling, rendering, and character animation newly acquired by Autodesk in 2008.
Smith Micro Software, Consumer Group have released Manga Studio Debut 4.0 and Manga Studio EX 4.0, the world's leading manga and comic art software used by professional artists and hobbyists to create professional, ready-to-publish comics and print cartoons from start to finish.
Houdini training partner Digital-Tutors has released INTRODUCTION TO FLUIDS IN HOUDINI, the latest release for emerging digital artists learning Houdini. INTRODUCTION TO FLUIDS IN HOUDINI offers three and half hours of practical projects for effects artists and provides production-applicable techniques and general workflows to particle-based and volume-based simulations to create realistic fire, smoke, and liquid effects with Houdini.
The seventh book in the d'artiste series from Ballistic Publishing -- MATTE PAINTING 2 -- features master artists Yusei Uesugi (the first digital movie matte painter), Max Dennison and Chris Thunig. With more than 30 Hollywood blockbuster movies to their credit, they show you the approaches and techniques used to create unforgettable movie environments.
Team Latin America walked away as winner of the ENGINE ROOM, an original, short-form online series in which four teams of digital artists from around the world showcased their cutting-edge digital art skills in a bid to win $400,000, programming control of MTV's high-definition screen in Times Square for a night, HP technology products and global bragging rights.