Special Event: SIGGRAPH
MAXON Announces Cinema 4D Release 18
Powerful, flexible new features to leading 3D application elevate motion graphics, VFX and visualization workflows.
Isotropix Launches Clarisse 3.0
New release of high-end 2D & 3D rendering software features expanded VFX toolset along with new licensing and rental options aimed at small-to-mid-size studios.
Nozon, Chaos Group Partnership Enables Volumetric VR Without a Game Engine
Technology partnership still in private beta combines PresenZ and V-Ray to enable artists to create photorealistic pre-rendered, volumetric VR design spaces with free movement and full parallax without the help of a game engine.
GPL, NVIDIA to Show Virtualization & Deep Learning Tools at SIGGRAPH 2016
Joint demonstration of a VDI workstation designed by GPL engineers and employing NVIDIA’s powerful GRID technology will feature a remote workstation running Mechdyne’s TGX desktop software.
Faceware Technologies Launches Interactive Division
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Thinkbox Previews New VFX Budgeting Tool Vero at SIGGRAPH 2016
Fabric Software Introduces ‘Blocks’ with Fabric Engine 2.3 at SIGGRAPH 2016
Blocks make visual programming even more powerful and easy-to-use; new release to be shown publicly for the first time at SIGGRAPH 2016.
Autodesk Announces SIGGRAPH 2016 Production Sessions
Autodesk’s Vision Series at SIGGRAPH 2016 includes presentations from Academy Award-winning director Patrick Osborne, Portland-based animation studio LAIKA and VFX outfit Atomic Fiction.
The Foundry Bringing the Future of VR and VFX to SIGGRAPH 2016
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.
Chaos Group Announces Blockbuster Lineup for V-Ray Days at SIGGRAPH 2016
Fourth annual event offers exclusive behind-the-scenes look at VFX for hit films, games and television; sneak peek at live VR rendering tech.
SIGGRAPH 2016 to Highlight Emerging, Studio & Mobile Technologies
Conference to feature the latest in emerging technologies with more than 20 interactive installations, as well as 3D printing workshops and a range of talks on mobile applications.
ftrack Announces Integration with Cinema 4D
Project management platform now provides integration with MAXON’s Cinema 4D digital content creation package, allowing 3D artists to gain powerful production tracking functionality for creative projects.
NASA Engineer Z. Nagin Cox to Deliver SIGGRAPH 2016 Keynote
Spacecraft Operations Engineer with the NASA Jet Propulsion Laboratory to share stories of NASA missions, including the Mars Rovers, which cut through earthly political and cultural issues and redefine persistence in engineering and technology.
Fabric Engine 2.3 Launching at SIGGRAPH 2016
Fabric Engine user group meeting to be held July 26; joint presentation with Oculus Story Studio at DigiPro demonstrating how characters rigged with Fabric can add realism to VR experiences within Epic’s Unreal Engine takes place July 23.
SIGGRAPH 2016 Announces Winners & Highlights of 43rd Computer Animation Festival
Andrew Coats and Lou Hamou-Lhadj’s ‘Borrowed Time’ wins best in show; Ton Roosendaal’s ‘Cosmos Laundromat’ receives the jury award, and Mengjung Yang, Gaetan, Benjamin Lebourgeois, Clarie Vandermeersch and Alendandre Veaux’s ‘Crabe-Phare’ wins best student project.
SIGGRAPH Unveils 2016 Games Program
Talks, courses, Real-Time LIVE! demos and production sessions with top-tier game studios such as Naughty Dog and Square Enix to explore AAA game titles including ‘Final Fantasy XV,’ ‘Uncharted 4,’ ‘Star Wars: Battlefront’ and more.
Production Sessions Announced for SIGGRAPH 2016
Production sessions at s2016 to include 20th Century Fox’s ‘Deadpool,’ Disney’s ‘Zootopia,’ Lucasfilm’s ‘Star Wars: The Force Awakens,’ Pixar’s ‘Finding Dory’ and LAIKA’s ‘Kubo and the Two Strings.’
WATCH: ACM SIGGRAPH Unveils 2016 Festival Animation Trailer
Selections for the Oscar-qualifying festival include outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts, and many others.
SIGGRAPH 2016 Launches ‘Summer of VR’
VR Village will celebrate ‘Summer of VR’ with unprecedented number of cutting-edge experiential virtual reality and augmented reality installations.
SIGGRAPH Unveils 2016 Technical Papers Preview
Technical papers selected to participate at SIGGRAPH 2016 include an exploration of Shadow Theatre, Virtual Reality mapping techniques, sketch-based motion editing for articulated characters, and more.
Shotgun Announces Call for Entries for 2016 Pipeline Awards
Shotgun Software now accepting entries for the third annual Pipeline Awards recognizing excellence in pipeline tool development, integration, engineering and usage; winners to be announced at SIGGRAPH 2016.
SIGGRAPH 2016 Hosting Interactive Art Gallery Presentation
‘Data Materialities’ exhibit to feature unique collection of 10 highly interactive installations created from 2003–2016.
Registration Now Open for SIGGRAPH 2016
First-time exhibitors for world’s leading computer graphics and interactive conference running July 24-28 in Anaheim, CA announced; ‘Spirit of SIGGRAPH’ design contest launched.
Chaos Group Launches V-Ray for NUKE
Fully-integrated ray-traced rendering now available for The Foundry's industry-standard compositing tool.