The second day of the convention kicks off with "Advances in Real Time Games," and in-depth talks on ‘Captain America: The Winter Soldier’ and ‘Guardians of the Galaxy.’
Special Event: SIGGRAPH
Adam McKay, Will Ferrell and Chris Henchy on board as Executive Producers and creative collaborators; Bron’s short ‘Henchmen: Ill Suited’ to premiere at SIGGRAPH 2014.
NUKE STUDIO, NUKEX and NUKE 9 all set for fall release; existing NUKE users will be able to access open betas of all three applications in the coming weeks.
NVIDIA unveils its next generation of NVIDIA Quadro GPUs, delivering an enterprise-grade visual computing platform with up to twice the application performance and data-handling capability of the previous generation.
Open source and commercial apps extend TACTIC’s functionality to meet the needs of multiple industries.
New review and pipeline tools geared for artists and supervisors help creative companies work faster and more efficiently.
Motion capture technology specialist launches new retargeting and solving tool and latest version of Blade software.
The first day of the convention started under the traditional haze of beers downed catching up with friends from the night before...
Company behind development framework Fabric Engine announces multi-year, multi-site deals with Double Negative, Psyop and Blur Studio.
Development collaboration brings popular VFX, broadcast and design renderer to industry-standard apps.
Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.
Thinkbox Software previews Deadline 7 at SIGGRAPH 2014 with built-in Virtual Machine Extension for comprehensive cloud support.
Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.
Studio plans demonstrations and insights into Pixar’s next-generation RIS rendering architecture, scheduled for release in the fall of 2014.
Render farm management software increases efficiency, maximizes throughput and promotes easy integration with key pipeline components; See Qube! 6.6 at SIGGRAPH 2014.
New version of Vicon’s pioneering facial mocap system to feature hardware improvements and updates to CaraLive and CaraPost for faster, more efficient facial tracking.
Upgraded real-time facial technology includes faster calibration, enhanced face tracking, Unity support and more.
Technology experts from Digital Domain, Scalar Decisions and Digital District weighing in during Birds of a Feather Event; designer-friendly licensing option set to debut.
Legacy of 3D software innovation delivers modeling, animation and rendering enhancements for ‘real-world’ workflow.
‘Tangram Jam,’ developed and produced as part of the Cogswell Game Design & Development program, will be presented at the 2014 SIGGRAPH Conference’s “Appy Hour” showcase in Vancouver.
ILM, Method Studios, and Digital Domain among featured presenters; Real-Time Live event to showcase rendering advancements for independent filmmaking.
SIGGRAPH 2014 teams up with Media Indie Exchange to bring the first-ever SIGGRAPH indie game showcase to its Exhibition, August12-14, at the Vancouver Convention Centre in Vancouver, BC.