New review and pipeline tools geared for artists and supervisors help creative companies work faster and more efficiently.
Special Event: SIGGRAPH
Motion capture technology specialist launches new retargeting and solving tool and latest version of Blade software.
The first day of the convention started under the traditional haze of beers downed catching up with friends from the night before...
Company behind development framework Fabric Engine announces multi-year, multi-site deals with Double Negative, Psyop and Blur Studio.
Development collaboration brings popular VFX, broadcast and design renderer to industry-standard apps.
Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.
Thinkbox Software previews Deadline 7 at SIGGRAPH 2014 with built-in Virtual Machine Extension for comprehensive cloud support.
Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.
Studio plans demonstrations and insights into Pixar’s next-generation RIS rendering architecture, scheduled for release in the fall of 2014.
Render farm management software increases efficiency, maximizes throughput and promotes easy integration with key pipeline components; See Qube! 6.6 at SIGGRAPH 2014.
New version of Vicon’s pioneering facial mocap system to feature hardware improvements and updates to CaraLive and CaraPost for faster, more efficient facial tracking.
Upgraded real-time facial technology includes faster calibration, enhanced face tracking, Unity support and more.
Technology experts from Digital Domain, Scalar Decisions and Digital District weighing in during Birds of a Feather Event; designer-friendly licensing option set to debut.
Legacy of 3D software innovation delivers modeling, animation and rendering enhancements for ‘real-world’ workflow.
‘Tangram Jam,’ developed and produced as part of the Cogswell Game Design & Development program, will be presented at the 2014 SIGGRAPH Conference’s “Appy Hour” showcase in Vancouver.
ILM, Method Studios, and Digital Domain among featured presenters; Real-Time Live event to showcase rendering advancements for independent filmmaking.
SIGGRAPH 2014 teams up with Media Indie Exchange to bring the first-ever SIGGRAPH indie game showcase to its Exhibition, August12-14, at the Vancouver Convention Centre in Vancouver, BC.
Visit Imagineer Systems at booth 817 for demos of the newly released mocha Pro 4 with advanced support for native stereo 3D workflows, Python scripting and more improved features.
Shotgun Software gears up for a lively week of events, education, new releases and more at SIGGRAPH 2014 in Vancouver.
MPC is out in force at SIGGRAPH 2014 in Vancouver presenting work on some of the biggest movies of the year, including ‘Godzilla,’ ‘Maleficent,’ ‘X-Men: Days of Future Past’ and Marvel’s ‘Guardians of the Galaxy.’
Framestore, The Capture Lab, Bradford University, Lumiscaphe, TechViz and Autodesk to present motion capture techniques for media, entertainment and product design.
Render farm management software Qube! speeds up production schedule and capitalizes on existing hardware for developing feature.