Studio plans demonstrations and insights into Pixar’s next-generation RIS rendering architecture, scheduled for release in the fall of 2014.
Special Event: SIGGRAPH
Render farm management software increases efficiency, maximizes throughput and promotes easy integration with key pipeline components; See Qube! 6.6 at SIGGRAPH 2014.
New version of Vicon’s pioneering facial mocap system to feature hardware improvements and updates to CaraLive and CaraPost for faster, more efficient facial tracking.
Upgraded real-time facial technology includes faster calibration, enhanced face tracking, Unity support and more.
Technology experts from Digital Domain, Scalar Decisions and Digital District weighing in during Birds of a Feather Event; designer-friendly licensing option set to debut.
Legacy of 3D software innovation delivers modeling, animation and rendering enhancements for ‘real-world’ workflow.
‘Tangram Jam,’ developed and produced as part of the Cogswell Game Design & Development program, will be presented at the 2014 SIGGRAPH Conference’s “Appy Hour” showcase in Vancouver.
ILM, Method Studios, and Digital Domain among featured presenters; Real-Time Live event to showcase rendering advancements for independent filmmaking.
SIGGRAPH 2014 teams up with Media Indie Exchange to bring the first-ever SIGGRAPH indie game showcase to its Exhibition, August12-14, at the Vancouver Convention Centre in Vancouver, BC.
Visit Imagineer Systems at booth 817 for demos of the newly released mocha Pro 4 with advanced support for native stereo 3D workflows, Python scripting and more improved features.
Shotgun Software gears up for a lively week of events, education, new releases and more at SIGGRAPH 2014 in Vancouver.
MPC is out in force at SIGGRAPH 2014 in Vancouver presenting work on some of the biggest movies of the year, including ‘Godzilla,’ ‘Maleficent,’ ‘X-Men: Days of Future Past’ and Marvel’s ‘Guardians of the Galaxy.’
Framestore, The Capture Lab, Bradford University, Lumiscaphe, TechViz and Autodesk to present motion capture techniques for media, entertainment and product design.
Render farm management software Qube! speeds up production schedule and capitalizes on existing hardware for developing feature.
SIGGRAPH 2014 will offer presentations on more than 15 of the biggest current and upcoming studio productions, including ‘X-Men: Days of Future Past,’ ‘Gravity,’ ‘How to Train Your Dragon 2’ and ‘Teenage Mutant Ninja Turtles.’
SIGGRAPH 2014 announces the selection of Elliot Kotek, co-founder of Not Impossible Labs, as the keynote speaker at SIGGRAPH 2014, the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, 10-14 August 2014 at the Vancouver Convention Centre.
SIGGRAPH 2014 announces the 41st annual Computer Animation Festival award recipients for Best in Show, Jury Award, Best Student Project, Best Animated Short, and Best Visual Effects, among others.
DreamWorks Animation to present a behind-the-scenes discussion on ‘How to Train Your Dragon 2’ at SIGGRAPH 2014 with writer/director Dean DeBlois, head of layout Gil Zimmerman, head of character animation Simon Otto and VFX supervisor Dave Walvoord.
SIGGRAPH 2014 announces an augmented reality/virtual reality contest in order to showcase the best augmented/virtual reality experiences to date.
Creative production pipeline technology developer Shotgun Software announces the first Shotgun Pipeline Awards, recognizing excellence in pipeline tool development, integration, engineering and usage for creative production.
With the general submissions deadline for SIGGRAPH 2014 only five days away, conference organizers issue a final call for entries.
Organizers for SIGGRAPH’s 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques issue a call for submissions.