Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.
Special Event: SIGGRAPH
Second annual SIGGRAPH Birds of a Feather for Freelance Survivors to feature a panel of experts addressing issues relevant to successfully navigating a career as a freelancer.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
New UI part of demos in Booth #801; “Straight Talk on Cloud Rendering” theme of organized Birds of a Feather event.
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
New material exchange platform initially open to Substance Live users; Substance textures and smart materials can be distributed for free.
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.
A great way for people to share research hot off their hard drives, this year’s Posters will be featured on 10 digital display kiosks with each poster scheduled for a 25-minute presentation throughout the week.
Virtual reality installations include Legend3D’s project for ‘Crimson Peak’; the return of V-Ray Days to feature Method Studios, Atomic Fiction and Ruairi Robinson.
Annual SIGGRAPH conference offers potential candidates an opportunity to meet with Animal Logic’s recruitment team to work on ‘The LEGO Movie Sequel,’ scheduled to start production at Animal Logic Vancouver in January 2016.
The Academy of Motion Picture Arts and Sciences celebrates the work of Aardman Animations with three programs featuring the studio’s Oscar-winning and nominated ‘Wallace and Gromit’ shorts.
SIGGRAPH announces the complete lineup for this year’s Production Sessions program for its 42nd annual conference, set for August 9-13 at the Los Angeles Convention Center.
Ringling College senior thesis film ‘Jinxy Jenkins and Lucky Lou’ by Michelle Kwon and Michael Bidinger named Best Computer Animated Short in the 42nd Annual SIGGRAPH Computer Animation Festival.
Activist and entrepreneur explores how radical new approaches to science and technology can transform society in substantial and positive ways.
Award winning short is Media Design School’s most ambitious project to date, with 15 BA students working for 23 weeks to complete the film.
Southpaw Technology announces the launch of five new TACTIC apps, all of which had been announced at SIGGRAPH 2014.
Shotgun Software holds the first-ever Pipeline Awards to honor excellence in pipeline tool development, integration, engineering and usage at the Shotgun User Group meeting held during SIGGRAPH 2014 in Vancouver.
Autodesk releases a video detailing how the artists at Cinesite created their short film, ‘Beans,’ which led the Computer Animation Festival at SIGGRAPH 2014.
The conference in Vancouver continues with talks from ILM on ‘Teenage Mutant Ninja Turtles’ and LAIKA Studios on ‘The Boxtrolls’, along with tips and tricks from Sony Picture Imageworks, Double Negative and Framestore on the latest ray-tracing render techniques.
Massive 7.0 features more efficient character animation with Massive for Maya, big improvements in rendering, animation and user interface, Arnold support, 4x rendering speed up, V-Ray displacements and hair, a more flexible IK, and more.
NVIDIA technology uncouples traditional virtual camera capabilities from the limitations of stage environments, allowing filmmakers to interactively visualize CG assets composited into any live action set.
Global VFX company presents an advanced discussion of its work on ‘Sin City: A Dame to Kill For’ at SIGGRAPH 2014.
First introduced in March 2014 at the GPU Technology Conference as "Iray VCA," NVIDIA VCA dramatically accelerates ray tracing, enabling users to interact with computer models of such high visual fidelity that it can eliminate the need for 3D physical prototypes.