Brad Clark tests some long overdue improvements along with the unification of Autodesk's latest super software mashup.
A 3D illustrator and concept designer explores how Luxology's flagship animation software has raised its game to stay competitive.
Our VFX Beat blogger tries to figure out if the new VES tome is the definitive textbook for our times.
A Houdini artist test drives the latest edition from Side Effects for efficiency and other improvements.
Nancy Denney-Phelps reports back from the 50th Annecy festivities while Don Duga once again provides a vicarious sketchbook of festival highlights.
Brad Clark test drives the new Maya Entertainment Creation Suite featuring Maya, MotionBuilder and Mudbox all in one package with refinements and additions.
Brickyard VFX's Gina Downing provides a first-hand glimpse of how Autodesk Flare's serves as a companion to Flame and Inferno.
Dean Grubb tests the new Houdini 10, which offers Motion FX, an enhanced Python and a few more cool features.
Pixar's stereoscopic gurus discuss the studio's embrace of Up and the Toy Story franchise in Disney Digital 3-D.
This month, Andrew Farago reviews Keith Reynolds Can't Make It Tonight, Shaman, Sweet Dreams and Wallace and Gromit: A Matter of Loaf and Death.
This week I received the new 3ds Max 2010. I will be putting it through the paces, paying specific attention to the new additions. As you may have seen in Autodesk's press notes for the product, there are more than 100 new additions to the modeling toolset alone, so I will have lots to cover. 3ds Max 2010 is available as of this week for $3,495 or as an upgrade from 3ds Max 2009 for $895.
As a graduate of Caltech (specializing in physically-based modeling) and former Pixar animation scientist (building the Slinky Dog model for Toy Story, developing lighting technology and working on other software R&D), Ronen Barzel is tailor-made for chairing this year's SIGGRAPH. The 36th annual show will take place in New Orleans (conference: Aug. 3-7; exhibition: Aug. 4-6) at The Ernest N. Morial Convention Center. Barzel spoke to VFXWorld about what's new this year (including more emphasis on music and audio), the challenges of coping with the economic downturn and what technological advancements are of particular interest.