Animation Mentor co-founders Bobby Beck, Shawn Kelly and Carlos Baena launch groundbreaking distributed cloud-based production system.
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Co-director of Pixar’s Oscar-winning animated feature ‘Inside Out’ discusses the “Pixar Way” of patience and trusting the process.
Free open-source animation production software employed by Japan’s famed Studio Ghibli now available for download.
Can’t we just dislike superhero films because of their mind-numbing VFX rather than their misogynistic misuse of metaphorical phalluses and vaginas?
Deadly Agent 47 returns in IO Interactive’s brand new video game reboot that tests your skills as a stealthy assassin.
Christophe Hery, global tech and research TD at the Pixar Research Group, talks about the importance of new lighting technology on the film 'Finding Dory.'
Sebastian, a visual effects and digital media technologist, discusses consumers' acceptance of virtual reality and what the technology means for creators.
Animation production software with expanded feature set employed by Japan’s famed Studio Ghibli to be distributed for free.
Eric Roth, executive director of the Visual Effects Society, discusses recent entertainment industry business trends, how they impact artists and studios and how the VES is addressing membership regarding these critical issues.
Canadian animator Howie Shia dives headfirst into the awkward reality of how we handle our aggressive and often dangerous emotions.
Official selections include 54 short films in competition -- 34 percent of them made by women -- out of nearly 2,700 submissions, with France, Belgium, Canada and Germany leading the pack.
AWN game expert Spencer Fawcett tries to take back Manhattan in Ubisoft’s brand new third-person shooter game.
Ed Hooks, author of 'Acting for Animators,' discusses the main elements of good acting and how animators bring life to an animated film.
Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Overall VFX supervisor dishes on his stunning Academy Award win for best achievement in visual effects on Alex Garland’s sci-fi thriller.
Walt Disney Animation Studio's Hank Driskill, Adolph Lusinsky and Brent Burley discuss the impact their new rendering system, Hyperion, had on production of the animated feature 'Big Hero 6.'
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
As we await 2016’s big game releases, AWN game writer Spencer Fawcett looks back on his favorites of 2015.
Veteran animator and story artist discusses the challenges of helming DreamWorks Animation’s latest hit in the ‘Kung Fu Panda’ feature film franchise.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.