Star Trek's lead creature designer discusses coming up with Big Red and Polarilla along with a few other surprises.
Mitch Suskin and his vfx team brought a greater sense of reality to the fantasy world of Lost this past season.
Recent developments at Homestar Runner include a hiatus for Strong Bad Emails and a Wii title from Telltale Games.
The origin of Logan becoming Wolverine required a myriad of vfx by 17 vendors, and here are the highlights.
Part art film, part sci-fi adventure, Battle for Terra director Aristomenis Tsirbas describes the challenges of balancing both.
Lots of sci-fi, the return of a beloved franchise and a wizard named Harry and plenty of robots are part of our summer sneak peek.
London-based Men-From-Mars cranked out 1,454 shots with only a team of 30 for Mutant Chronicles. We find out how they did it.
A mere month after the end of Battlestar Galactica, Universal offers the unrated pilot to prequel Caprica on DVD, and Tara Bennett gets the scoop from VFX Supervisor Gary Hutzel.
Alain Bielik gets amped up with Crank: High Voltage VFX Supervisor James McQuaide to talk about the work Duran Duboi and LOOK Effects contributed to the film.
Tara Bennett talks to Hybride, Frantic Films and CafeFX about helping evolve Dragonball to the big screen.
Mark Tobin divulges how MPC's new commercial-focused boutique is faring in Santa Monica during the economic downturn.
Tara Bennett looks under the hood of the fourth Fast & Furious car movie to find out what Rhythm & Hues and Double Negative tricked out.
Burbank-based Furious FX took on their largest project to date with Disney's re-imagined Race to Witch Mountain, creating UFOs, SUV collisions and eerie blue alien lights along the way.
Bill Desowitz hangs out with a few of the creators of those iconic monsters and aliens that comprise the first natively authored stereo feature at DreamWorks Animation.
Feverishly working round-the-clock as usual to finish the series, Battlestar Galactica's vfx supervisor reviews its achievement along with creator Ron Moore.
For Knowing, Animal Logic created realistic disasters, particularly a spectacular plane crash and subway collision along with… the end of the world?
After our in-depth making of coverage, the Watchmen director discusses bringing the landmark graphic novel to the screen.
Sony Pictures Imageworks, Intelligent Creatures, MPC Vancouver, CIS Hollywood and Rising Sun Pictures discuss their contributions to Watchmen in the final part of our coverage.
In the first part of our in-depth Watchmen coverage, we get an overview from Alex McDowell, the production designer, and John DJ DesJardin, the overall visual effects supervisor.
Concept Illustrator Scott Lukowski discusses his experiences on Watchmen and some other high profile movies.
In VFXWorld's final "The Digital Eye" column, Autodesk's Sebastian Sylwan discusses how stereo 3-D can flourish if it becomes part of the toolset and not just a gimmick.