In another excerpt from the Inspired 3D series, Sony Pictures Imageworks Jim Berney is interviewed about lighting and compositing.
Bill Desowitz provides an inside look at NAB2004, including some of the latest digital advancements and a revealing case study of Van Helsing.
Bill Desowitz sits down with Ted Rae, the visual effects supervisor and 2nd unit director on The Passion of the Christ, to discuss the digital challenges of Mel Gibsons surprising biblical blockbuster.
Janet Hetherington talks with Peter Sluszka, director of animation for Dancing Diablo Studio, about the company's work on the new animated music video for Steriograms Walkie Talkie Man.
Marty Shindler, ceo of management consulting firm The Shindler Perspective, takes readers through the ABCs of digital rights management.
Dr. Toon gives the prize catch of all animated features, Finding Nemo, a bit of a tongue-in-gill tribute.
Mary Ann Skweres talks to the visual effects wizards who brought the magic to Miramaxs Ella Enchanted.
Mary Ann Skweres uncovers the challenges of refining Scooby so he behaves more convincingly as a 3D canine with human characteristics in Scooby-Doo 2: Monsters Unleashed.
Ellen Wolff looks at the use of digital intermediate technology on the Coen brothers new film, The Ladykillers.
Bill Desowitz gets a first look at Disneys new animated short, Lorenzo, about a narcissistic cat that boasts a unique look.
The future is now for visual effects supervisor Tim Alexander, who learned that running a concurrent effects previs on Hidalgo helped to establish a successful digital pipeline.
Henry Turner investigates the newest developments in motion capture and motion control, which brings the technology on-set. Includes a QuickTime movie clip from Hidalgo.
Game Over, UPNs new sitcom, is TVs first CG-animated primetime series. DKP Effects is meeting delivery challenges with artful technology that flows through theGRID.
Mark Ramshaw reports back regarding the impressive work being done in commercials and music video in the U.K.
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part two of a two-part tutorial on lip-sync and facial animation.
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Weta senior animator Jason Schleifer talks about what it was like going Gollum for the landmark Lord of the Rings trilogy.
A banjo-strumming, high-stepping Pixar short marks a turning point for traditional animator Bud Luckey the artist responsible for designing Woody.
Continuing our run of excerpts from the Inspired 3D series, David Parish, in part one of a two part article, addresses the dead give-aways between the real world and the CG world.
Michael Ford and Alan Lehman take us through the step-by-step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The third of several excerpts from the book, Inspired 3D Character Setup.
Sarah Baisley surveys industry insiders about what innovations they see in animation and visual effects.
Mike Young gives Sarah Baisley a step-by-step process of how his studio brought a lovable bunch of barnyard animals to CG life in Jakers! The Adventures Of Piggley Winks.