Mary Ann Skweres talks to the visual effects wizards who brought the magic to Miramaxs Ella Enchanted.
Mary Ann Skweres uncovers the challenges of refining Scooby so he behaves more convincingly as a 3D canine with human characteristics in Scooby-Doo 2: Monsters Unleashed.
Ellen Wolff looks at the use of digital intermediate technology on the Coen brothers new film, The Ladykillers.
Bill Desowitz gets a first look at Disneys new animated short, Lorenzo, about a narcissistic cat that boasts a unique look.
The future is now for visual effects supervisor Tim Alexander, who learned that running a concurrent effects previs on Hidalgo helped to establish a successful digital pipeline.
Henry Turner investigates the newest developments in motion capture and motion control, which brings the technology on-set. Includes a QuickTime movie clip from Hidalgo.
Game Over, UPNs new sitcom, is TVs first CG-animated primetime series. DKP Effects is meeting delivery challenges with artful technology that flows through theGRID.
Mark Ramshaw reports back regarding the impressive work being done in commercials and music video in the U.K.
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part two of a two-part tutorial on lip-sync and facial animation.
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Weta senior animator Jason Schleifer talks about what it was like going Gollum for the landmark Lord of the Rings trilogy.
A banjo-strumming, high-stepping Pixar short marks a turning point for traditional animator Bud Luckey the artist responsible for designing Woody.
Continuing our run of excerpts from the Inspired 3D series, David Parish, in part one of a two part article, addresses the dead give-aways between the real world and the CG world.
Michael Ford and Alan Lehman take us through the step-by-step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The third of several excerpts from the book, Inspired 3D Character Setup.
Sarah Baisley surveys industry insiders about what innovations they see in animation and visual effects.
Mike Young gives Sarah Baisley a step-by-step process of how his studio brought a lovable bunch of barnyard animals to CG life in Jakers! The Adventures Of Piggley Winks.
Fluid's Michael King, with contributions from Seth Piezas and Michael Fu, shares details on CGI pipeline organization.
This excerpt from Kyle Clarks Inspired 3D Character Animation explores how to convey emotion through posing and staging.
Dan Gregoire, JAK Films visualization effects supervisor on Episodes II and III, writes about state of previsualization on the Star Wars prequels.
With previs as one of the hot topics in visual effects these days, Christopher Harz inspects its roots in animation and gaming.
Visual effects veteran Michael Fink charts the history of previsualization. Includes QuickTime previs clips!
Rick Baumgartner talks with the VFX artists behind TV series like Enterprise and CSI about how they come up with big screen wizardry on small screen budgets.
Fred Patten interviews Cliff Galbraith, Fluorescent Hill, MK12, Moneyshots, Girdwood Partners and Zoic Studios to find out more about the role of animation in music videos.