Category: Production
Wolverine Gets Indestructible in 'X-Men Origins'
The origin of Logan becoming Wolverine required a myriad of vfx by 17 vendors, and here are the highlights.
'Battle for Terra' and Respectability
Part art film, part sci-fi adventure, Battle for Terra director Aristomenis Tsirbas describes the challenges of balancing both.
VFX Summer Preview: 10 Movies to Watch
Lots of sci-fi, the return of a beloved franchise and a wizard named Harry and plenty of robots are part of our summer sneak peek.
Men-From-Mars Tell the 'Mutant Chronicles'
London-based Men-From-Mars cranked out 1,454 shots with only a team of 30 for Mutant Chronicles. We find out how they did it.
'Battlestar' Prequel 'Caprica' Keeps the Cylons Coming
A mere month after the end of Battlestar Galactica, Universal offers the unrated pilot to prequel Caprica on DVD, and Tara Bennett gets the scoop from VFX Supervisor Gary Hutzel.
Pumping up the Wattage with 'Crank: High Voltage'
Alain Bielik gets amped up with Crank: High Voltage VFX Supervisor James McQuaide to talk about the work Duran Duboi and LOOK Effects contributed to the film.
'Dragonball Evolution': Ripe for VFX Film Picking
Tara Bennett talks to Hybride, Frantic Films and CafeFX about helping evolve Dragonball to the big screen.
MPC LA: Growing the Core VFX Business
Mark Tobin divulges how MPC's new commercial-focused boutique is faring in Santa Monica during the economic downturn.
'Fast & Furious': 4x the Cars & Explosions
Tara Bennett looks under the hood of the fourth Fast & Furious car movie to find out what Rhythm & Hues and Double Negative tricked out.
Furious FX Races to 'Witch Mountain'
Burbank-based Furious FX took on their largest project to date with Disney's re-imagined Race to Witch Mountain, creating UFOs, SUV collisions and eerie blue alien lights along the way.
DreamWorks Goes on a 3-D Rampage with 'MVA'
Bill Desowitz hangs out with a few of the creators of those iconic monsters and aliens that comprise the first natively authored stereo feature at DreamWorks Animation.
'Battlestar Galactica' Finale: The End of an Era
Feverishly working round-the-clock as usual to finish the series, Battlestar Galactica's vfx supervisor reviews its achievement along with creator Ron Moore.
'Knowing' the Future: Planes, Trains and Walls of Fire
For Knowing, Animal Logic created realistic disasters, particularly a spectacular plane crash and subway collision along with… the end of the world?
Zack Snyder Talks 'Watchmen'
After our in-depth making of coverage, the Watchmen director discusses bringing the landmark graphic novel to the screen.
Deconstructing 'Watchmen' -- Part 2
Sony Pictures Imageworks, Intelligent Creatures, MPC Vancouver, CIS Hollywood and Rising Sun Pictures discuss their contributions to Watchmen in the final part of our coverage.
Deconstructing 'Watchmen' -- Part 1
In the first part of our in-depth Watchmen coverage, we get an overview from Alex McDowell, the production designer, and John DJ DesJardin, the overall visual effects supervisor.
Scott Lukowski Talks Conceptualizing 'Watchmen'
Concept Illustrator Scott Lukowski discusses his experiences on Watchmen and some other high profile movies.
The Digital Eye: Stereoscopic 3-D and the Future of Visual Storytelling
In VFXWorld's final "The Digital Eye" column, Autodesk's Sebastian Sylwan discusses how stereo 3-D can flourish if it becomes part of the toolset and not just a gimmick.
Zoic's 'Dollhouse' Mind Wipe
Tara Bennett hears about the secret mind wiping Zoic Studios is doing for Joss Whedon's new show Dollhouse.
Re-Constructing the Guggenheim for 'The International'
Prague-based UPP raises its profile with The International, taking on crowd scenes and construction on the Guggenheim in battling an evil bank.
'The Official Luxology modo 301 Guide': Sculpting Techniques
In this sixth and final excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan shows how to sculpt landscapes.
'Push'-ing Telekinesis Further with Peerless & Digiscope
London-based Peerless Camera Co. and Digiscope discuss creating the signature "push" effect and more for Push.