Bob Miller chronicles the new kind of fantastic Framestore CFC had to appeal to bring dragons to life in Dragons: A Fantasy Made Real versus their groundbreaking work on Walking with Dinosaurs.
Bill Desowitz talks with many of the artists that formed the lush, retro-futuristic world of Robots.
For the book 3D for the Web, Carol MacGillivray and Anthony Head continue their step-by-step look at creating a simple 3D button for the Web.
In the first of a multi-part series from the Inspired 3D Short Film Production book, Jeremy Cantor & Pepe Valencia begin to help you organize your project with detailed planning.
Andy Stout looks at the impressive greenscreen and other CG work that went into the 15-minute short from Stephen St. Leger and James Mather. Includes QuickTime movie clips!
In the second of a two-part series from the Inspired 3D Short Film Production book, filmmaker Morgan Kelly continues to explain how he made the short film The Terrible Tragedy of Virgil and Maurice.
Bill Desowitz talks with the people behind the restoration of Bambi about the various challenges of bringing a treasured classic to DVD.
Mary Ann Skweres sniffs out the 411 on UVPhactorys CG stylings for Pete Misers hip-hop video, Scent of a Robot.
Bill Desowitz talks with visual effects supervisors from Harry Potter and the Prisoner of Azkaban, I, Robot and Spider-Man 2 about each others work.
David Schaub breaks down some of the key sequences and creative/technical challenges in the latest installment of his exclusive Polar Express Diary.
Bruce Shutan reports that it was back to basics for the 2005 Super Bowl spots, which continued the trend of seamless vfx.
In Part 3, Christopher Panzner focuses on new financing issues as he looks at how independent producers have to be a vertically-integrated individual as well as a little of a cowboy to survive in the industry.
Alain Bielik uncovers the demonic inspirations and digital challenges of bringing Hellblazer to the big screen as Constantine.
Alain Bielik speaks with ILM and Tippett Studio about raising the digital bar when it comes to cartoony CG antics in Son of the Mask.
In Part 2 of this series, Ellen Besen sits down with former Disney animation artist Charlie Bonifacio to consider the changing role of 2D in a CG-dominated world.
In the second part of our Polar Express production diary, animation supervisor David Schaub chronicles the performance capture and "MoCap/Anim" processes.
Animal Logic creates a series of interstitials to complement Cartoon Networks international rebranding effort. Includes QuickTime clips!
Tara DiLullo goes behind the scenes to discover how vfx artist Joe Laffey made the attention-grabbing spec spot, X-Games Skateboard.
In the first of a two-part series from the Inspired 3D Short Film Production book, Jeremy Cantor and Pepe Valencia ask student filmmaker Morgan Kelly to explain step-by-step how he made a short film at CalArts.
Tulay Tetiker presents an overview of the many companies competing in the growing German visual effects industry.
Christopher Harz looks at how previs is helping rid the f/x industry of the old adage it cant be done.
Ellen Wolff chats with veteran visual effects supervisor Hoyt Yeatman on how he used pre-visualization to land his first directing gig on G-Force.