Shinya Yarimizo, formerly of Square USA and the International Pacific Research Center (IPRC) at the University of Hawaii School of Ocean and Earth Science and Technology, has joined Pipelinefx as a senior software engineer. Yarimizo worked on the Production Software Group that developed the technical infrastructure for creating FINAL FANTASY THE SPIRITS WITHIN, the 3D-animated feature film produced by Square USA in Honolulu. Led by Pipelinefx cto, Troy Brooks, the Production Software Group was also responsible for building the predecessor to qube! Remote Control, the software that Pipelinefx sells throughout the world to leading animated movie producers, vfx houses and game studios. At IPRC, Shinya was responsible for several super-computers used by researchers in climate science and meteorology research.
Pipelinefx has a great track record, top-tier clients and a powerful software product that plays a critical role in helping studios and game companies compete in these fast moving markets, said Yarimizo. It is really exciting to be working with a company that is at the leading edge of the digital media production business.
Yarimizo will be contributing his talents to making the next version of qube!, one of the most comprehensive and sophisticated software of its kind. The next-generation of high-powered computer games and 3D-animated movies requires equally robust management software to succeed, added Brooks.
Built by industry professionals for the most demanding 3D animation and game production environments, qube! Remote Control is a leading renderfarm management system. qube! is highly customizable, extensively scalable and can be integrated into any production workflow. qube! operates in Linux, Windows XP, 2000 and 2003, Mac OS X and IRIX environments. qube! comes with a Maya job type that contains everything necessary to submit and execute batch Maya jobs. qube! supports Gelato, Shake, SOFTIMAGE|XSI, 3ds Max, mental ray, After Effects and many other 3D animation software applications.
), with headquarters in downtown Honolulu, Hawaii, and sales offices in Los Angeles, was founded in 2002 and markets its leading enterprise-class renderfarm management software to the 3D animation, visual effects, video and game industries.