Digital-Tutors has released MOTORCYCLE MODELING TECHNIQUES IN MAYA and AUTOMOTIVE MODELING IN XSI -- the newest releases in the largest library of interactive training for emerging digital artists using Maya, the integrated 3D modeling, animation, visual effects, and rendering solution for artists in film, television, game development, and design industries, and XSI, the complete 3D package for modeling, rendering, and character animation newly acquired by Autodesk in 2008.
MOTORCYCLE MODELING TECHNIQUES IN MAYA offers eight hours of project-based training and presents artists with production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and adding detail for realism in Maya. AUTOMOTIVE MODELING IN XSI contains 10 hours of self-paced training providing artists with a production workflow to automotive modeling and time-saving techniques to building and designing vehicles for use in film, game, and automotive design.
Highlights from MOTORCYCLE MODELING TECHNIQUES IN MAYA
include: hard surface modeling, polygon modeling techniques, understanding fabrication process, motorcycle parts and components overview, NURBS to build motorcycle frame, adding realism with modeled detail, mental ray shaders to blend complex geometry, Booleans to create complex shapes, creating seam detail, adding welds to metal pieces, adding bevels to edges, modeling different types of materials, adding imperfections and details, applying different surface materials, HDRI lighting, car paint shader, using naming conventions, setting up hierarchies for posing, re-purposing geometry, tire treads with bump map, and other innovative exercises created to teach artists the essentials of modeling motorcycles in Maya.
Highlights from AUTOMOTIVE MODELING IN XSI
include: modeling with blueprint references, establishing automotive line flow, building volume with curves, shaping geometry to avoid dents, generating curves from geometry, modeling contoured panels, re-directing edge flow, adding scoops to curved surfaces, re-parameterizing curves, converting geometry types, mirroring detail, merging and extracting geometry, welding points and edges, creating fitted panels, creating complex body details, UV mapping techniques, mental ray materials, building car paint shaders, creating brushed metal effects, overcoming modeling challenges, mental ray lighting setup, adding tire tread with bump maps, Final Gather for indirect lighting, and additional lessons developed to teach artists the essentials of automotive modeling in XSI.