REAL-TIME SHADERS WITH XNA is now the first release in a series of interactive training titles for aspiring artists using XNA, Microsoft's software, services, resources, and communities focused on enabling game developers to be successful on Microsoft gaming platforms.
REAL-TIME SHADERS WITH XNA from Digital-Tutors offers nearly four hours of project-based training for technical artists learning a time-saving workflow to XNA and the essentials to creating real-time shaders.
"Within the past few years Microsoft's XNA has become a crucial component in many gaming platforms and the community is growing exponentially," said Piyush Patel, CEO of Digital-Tutors. "Building real-time shaders, as many will attest, can be an often daunting and time-intensive process for anyone. With our latest training, we teach artists the tools and techniques to become productive and overcome this common misconception. REAL-TIME SHADERS WITH XNA provides a fun and easy approach for artists wanting to create their own worlds using XNA."
Popular highlights from REAL-TIME SHADERS WITH XNA include: XNA overview, overview of real-time shaders, loading FBX content pipeline files, using basic effects, writing vertex and pixel shaders, coding effects and techniques, setting world, view and projection matrices, altering view matrix to create turntable, using skinned model processor, constant and texture shading, Lambertian diffuse lighting model, Blinn-Phong shading model, faking reflections with cubemaps, using normal maps, specularity/reflections using normal maps, setting up multiple techniques, computing flat shadows, shadow shaders, working with the stencil buffer, render to texture, drawing with sprite batch, and using pixel shaders for post effects.
For a complete outline and detailed pricing information of REAL-TIME SHADERS WITH XNA visit: www.digitaltutors.com/store/product.php?productid=3477
REAL-TIME SHADERS WITH XNA is also available for download at: www.digitaltutors.com/store/product.php?productid=3479