We conclude our April gaming focus with the
Pixel Priestess' assessment of how vfx fits into the high-octane universe of games, and a discussion Mary Ann Skweres had with the Climax development team behind the upcoming Xbox role-playing title from Microsoft,
SUDEK I. Meanwhile, later in the week Mark Ramshaw gives us a glimpse of what's hot in the U.K.
Also, I recently sat down with Ted Rae, the visual effects supervisor and 2nd unit director on Mel Gibson's controversial but phenomenally successful
THE PASSION OF THE CHRIST . For those who take the time to notice, there is some exceptionally effective digital work in this intense biblical epic, which Rae explains in vivid detail.
Bill Desowitz
Editor