Los Angeles, CA -- Thinkbox Software  announced the next version of its high-volume particle rendering, manipulation and management solution, Krakatoa, and its particle reflow and field manipulation toolkit, Stoke. Plug-ins for Autodesk 3ds Max, Krakatoa MX 2.2 and Stoke MX 2.0 will be demonstrated at the SIGGRAPH Conference in Anaheim, Calif. in the Thinkbox Software booth #601 from July 23-25, 2013. At the show, Thinkbox will also demonstrate new features of Deadline 6.1, its cross-platform render farm management solution, for 3ds Max users.
“Our 3ds Max specific software is developed with the precise needs and expectations of those artists in mind,” said Chris Bond, founder, Thinkbox Software. “The new, powerful multi-region rendering feature of Deadline helps CG artists and designers manage massive, billboard-sized images that have historically been problematic to create and we’re really excited to show it off at SIGGRAPH. VFX artists and technical directors have hotly anticipated EMBER since we first teased the technology so we’ve worked hard to include its robust field editing and manipulation capabilities within the Stoke MX 2.0 software package.”
Krakatoa MX provides an efficient pipeline for particle acquisition, caching, modifying, deforming, shading and rendering. Now available as a no-cost upgrade to current customers, new features of Krakatoa MX 2.2 include:
Designed to simplify and accelerate the advection of particles using velocity fields from various sources, Stoke MX 2.0 adds the complete field editing and manipulation capabilities of the development project previously known as EMBER. Additional updates include:
New Deadline 6.1 features benefiting 3ds Max users include support for distributed bucket rendering (DBR) in Chaos Group V-Ray and multi-region rendering in all supported 3ds Max renderers. The multi-region rendering replaces the single frame tile rendering with a more advanced workflow by enabling users to define one or more arbitrary regions to render instead of only rendering a fixed grid of equally sized tiles. For V-Ray DBR, a new interface automatically updates to show which nodes are running the V-Ray Spawner and instructs V-Ray to use the available nodes.
During SIGGRAPH, Thinkbox Software will host training sessions and demos on the show floor in booth #601.
Source: Thinkbox Software