New SIGGRAPH 2010 Submission Deadline for Live Real-Time Demos
Press Release from SIGGRAPH
Deadline Extended to 28 April 2010
Over the last many years, the role and impact of interactive and real-time graphics have grown substantially to affect SIGGRAPH attendees from film production to academia. Building on the debut of Real-Time Rendering at the 2009 Computer Animation Festival, SIGGRAPH 2010 is continuing this new and exciting addition to the conference.
Check out the latest videohttp://www.siggraph.org/s2010/for_submitters/live_real-time_demos
SIGGRAPH 2010 is seeking cutting-edge examples of video games and real-time simulations and graphics in several categories: commercial video games, experimental or prototypes games, software applications, interactive data visualizations, and information aesthetics, among others. As long as the submission is interactively controlled and rendered in real-time, and can be repeated in front of a live audience, it will be considered. Accepted work will be demonstrated live, in real time on a PC, Macintosh, or game console. While we expect many entries will be games released in 2010, we also encourage submission of non-commercial projects such as:
*Game explorations*Student game projects*Mathematical or other industrial simulations*Research projects*Real-time art explorations*New uses of pioneering technology*Scientific visualizations: medical science, astrophysics, astronomy, physical science*Interactive data visualization and/or interactive information aesthetics