Gnomon Fall Registration Begins
Registration for Gnomon School of Visual Effects' fall term 2008 (Monday, September 22 through Sunday, December 7) began on Monday, August 4. Register online, in person, via mail or by fax. Office hours are Monday through Friday from 9 am to 6 pm. To tour or get advice on which courses to take, call (323) 466-6663 to make an appointment with Brian Bradford.
New courses for this term include:
--Level Design with Waylon BrinckLearn how to design levels for a multitude of different types of video games.--Creative Life Drawing with John MahoneyTurn beautiful figure models Into zombies, robots and other strange creatures.--Drawing from Film with John MahoneyMaster dynamic composition, lighting, and color through story telling.
New instructors for this term include:
--Bruce Ferriz: Animation for Games & Applying Character Techniques for Animation--Josh Robinson: Character Creation for Games--Rei Cayetano: Creating 2D Textures for 3D Art--Will Cunningham: Crowd Simulation with Massive--Tamar Zeithlian: Game Design and Scripting--Mark Lefitz: Digital Sets--Jesse Erickson: Introduction to Houdini--Matt Rosenfeld: Introduction to Maya--Scott Kilburn: Lighting and Rendering 1--Richard Slechta: Lighting and Rendering 2--Jonathan Feldman: Polygon Modeling 1--Charles and Steven: Chiodo Stop-Motion Animation Production--Larry Wu: Texture Mapping 1--Buddy Gheen: Introduction to Compositing--Nancy Bond: Acting for Artists--Edgar Silva: Figure Painting--Andrea Finn: Storyboarding
Gnomon will still offer nine one-week classes each term. Class is held 9 a.m. to 4 p.m., Monday through Friday, with a one-hour break for lunch, and three hours of lab time set aside for after each class session. Tuition for one-week classes is $1,625 (All nine are $9,250). The schedule for one-week classes in the Fall Term is as follows:
--Introduction to Maya September 29-October 3--Surface Modeling October 6-10--Polygon Modeling October 13-17--Texture Mapping October 20-24--Lighting and Rendering October 27-31--Animation and Visual Effects November 3-7--Character Kinematics November 10-14--Character Skinning November 17-21--Dynamic Effects December 1-5