Inverness, IL – CloakWorks  has launched a new version of Shroud, an advanced cloth simulation plug-in developed for the Unity game engine. The easy-to-use plug-in, which is available for purchase on the Unity Asset Store , offers users a range of powerful features for simplifying the creation of high-performance, highly realistic cloth in Unity-powered games. A free trial of Shroud for Unity is available on the CloakWorks store .
Used in such high-profile titles as Hitman: Absolution and RIFT, Shroud is a complete solution for adding dynamic interactive cloth, clothing, and other soft-body physics effects to games and real-time applications. It consists of a runtime module that can be added to any game engine for desktops, consoles or mobile devices, and a set of tools specifically designed to make creating cloth content quick and easy.
Shroud for Unity brings all of that power, flexibility and ease of use to independent developers using the Unity game engine. Unity artists can now quickly add a Shroud Instance component to their character object within the Unity development environment, and tell it which cloth rig to use and which sub-meshes those cloth rigs will be replacing.
“Though Shroud has been used in some really high-profile titles, our goal is to make the creation of realistic cloth achievable and practical for every developer,” said Joe van den Heuvel, CEO of CloakWorks. “That is why we launched this new plugin for Unity – it will open high-performance cloth creation to a brand new audience and let them experience just how easy it can be to create highly realistic capes, cloaks, hair, ropes and so much more for their Unity-powered games.“
Shroud for Unity features:
Priced at $400, Shroud for Unity is available for Windows PC , Mac OS X  and iOS  on the Unity Asset Store and requires Shroud Studio to create content for use with the plug-in. Trials of Shroud for Unity, as well as Shroud Studio, can be found on the CloakWorks store .