Videogame publisher Activision Blizzard builds on facial animation technology created at Filmakademie's R&D Lab to raise the bar for in-game characters in the upcoming James Bond videogame QUANTUM OF SOLACE.
"Using the tools allowed us to enhance our production pipelines and shorten times for creating believable character animation," said Filippo Costanzo, Head of Research and Development. The technology was developed within the research project "Artificial Actors" at the Filmakademie's Institute of Animation.
QUANTUM OF SOLACE will be available for the Xbox 360, PlayStation 3, PC, Wii, PlayStation 2 and Nintendo DS on October 31.
The Filmakademie Baden-Wuerttemberg is one of the most renowned international film schools. The project-oriented curriculum promotes learning by doing during all the different stages of a film and television production. More than 300 highly qualified experts from the film and media industry instruct the students and supervise their projects.
The Institute of Animation at Filmakademie Baden-Wuerttemberg offers programs in animation, effects, games and interactive media, as well as the post graduate technical director program.
The research project "Artificial Actors" was dedicated to creating new tools for automated facial rigging and efficient animation. The software tools are available for free from: http://research.animationsinstitut.de.