Caustic Visualizer is a plug-in that enables artists to replace their rasterized viewport in Autodesk Maya 2012-2014 and 3ds Max 2012-2014 with a fully interactive ray-traced viewport. Visualizer viewports provide a much higher degree of visual fidelity over raster graphics including accurate global illumination, reflections, refractions and shadows. Higher fidelity enables artists to identify and resolve potential problems from the earliest stages of modeling, minimizing the need for time-consuming preview renders and radically streamlining the look development process. Thus artists can render frame sequences with Visualizer with the confidence that what they see in the viewport is what they’ll get in their final frame.
Part of the San Francisco-based Imagination Technologies, Caustic aims to change how interactive cinema-quality 3D graphics are produced, used, and enjoyed. Caustic’s software and hardware solutions are based on unique and patented PowerVR ray-tracing technologies, which fundamentally change the performance and cost metrics for production-quality ray-traced images and animated content without cutting corners for quality or functionality.
At SIGGRAPH 2013, Caustic will showcase new developments in ray-traced graphics through a series of tech talks, customer demonstrations, and sneak previews of Caustic Visualizer for Maya v1.2 and Caustic Visualizer for 3ds Max 1.0 at the Imagination Technologies booth, 351.
Imagination will also lead several talks at SIGGRAPH on the advancement and expansion of ray-traced graphics technology for rendering photo-realistic, cinema-quality 3D to artists in media and entertainment.
Check out the complete presentation schedule below, and stay tuned to AWN's Twitter page for the launch of the AWN/Caustic giveaway beginning tomorrow, Tuesday, July 16, at 10:00AM PDT!
Monday, July 22, 2:00 p.m. - 5:15 p.m. – Convention Center, room 304 A-D“Ray Tracing is the Future and Ever Will Be” This SIGGRAPH course will feature James McCombe, Imagination director of research and Caustic co-founder, as part of a session presenting the state-of-the-art in ray tracing technology.
Tuesday, July 23, 2:15 p.m. - 3:15 p.m. – Convention Center, booth 117“Accelerating Look Development with Real-Time, Interactive Ray-Traced Viewports”During this tech talk, presenters will discuss real-time use of Imagination’s ray tracing hardware and Visualizer viewport plugins to help users make better-informed creative choices in their modelling and lighting pipelines.
Wednesday, July 24, 9:00 a.m. – 10:30 a.m. – Convention Center, room 303 A-B “New Directions and Developments in Mobile GPU Design”This SIGGRAPH panel will include McCombe in a discussion on taking full advantage of the latest GPU design and implementations to bring advanced graphics to smartphone and tablet users.
Wednesday, July 24, 2:15 p.m. - 3:15 p.m. – Convention Center, booth 117“The Architecture of High-End Mobile Graphics Hardware” This tech talk will highlight the key aspects of Imagination’s PowerVR GPUs, including information on the new PowerVR Series6 architecture; the architecture behind high-end mobile devices set to ship in the next 6-12 months. Presenters will also compare PowerVR Series6 against PowerVR Series5/5XT, as well as other conventional GPU solutions, and provide an overview of how the hardware works.
Daily – Ongoing in the Imagination Technologies booth 351Joining Imagination’s booth will be Mads Drøschler of Freaky Nest and Gavin Greenwalt of StraightFace Studios, who will showcase the commercial VFX and arch-viz projects they’ve created with the Caustic Visualizer and Series2 card. Additionally, from 4:00 p.m. to 5:00 p.m. on Monday and 10:30 a.m. to 11:30 a.m. on Tuesday and Wednesday, Steven Roselle of Autodesk will showcase how he uses the Visualizer and Series2 card in his Maya workflow.
Source: Caustic Professional