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Ending weeks of speculation, China announced today it will formally relax polygon count restrictions on all CG models, part of an effort to improve human rights as well as animation industry opportunities to actually sell work for money.
General Wei Zhang, head of the PRC’s Center for Geometric Shape Control and Prevention, told a packed press conference that, “Effective May 1, 2014, all independent and studio-based animators and vfx artists may use 90,000 polys in 2K pipelines and 150,000 polys in 4K pipelines, up from 15,000 and 30,000 respectively. Game designers may now use 25,000 polys, up from 11,000. However, modelers who still cannot abide by these restrictions will face fines or ‘re-education’ on how to properly use ZBrush and other modeling tools.”