It's 2:00 a.m. and the pmG team is working
late. They're up writing a piece of code for a client who is up against
a deadline and needs to solve a problem fast. Not a big studio client,
mind you, just an independent animator trying to finish a piece of
facial animation for a homegrown project. With most other creators
of professional 3D animation packages, you might (but not necessarily)
expect that kind of service during normal business hours from a technical
director (TD) in a cubicle. But at 2:00 a.m., it's more than likely
going to be either Fori Owurowa, Lyle Milton or Dan Milling, founders
and partners of pmG (project:messiah Group), and creators of project:messiah
1.5 [2], the hi-end, low-cost professional 3D software toolset that
has taken 3D animation by storm. It is also the first 3D program created
from the ground up to fill the production needs of studios and the
artistic needs of animators and technical directors.
From Jimmy to Zappy
It's been a year and several odd months
since project:messiah was announced at Siggraph 1999. In just that
time, the company has acquired a who's who client list that includes:
Will Vinton Productions (spots for Wisk, Zappy, Mountain Dew and Hula
Girl); Steve Oedekerk and Nickelodeon's animated feature and TV series,
Jimmy Neutron (animated by DNA Helix); Edward Fudwupper,
Berkeley Breathed's theatrical short for Nickelodeon and produced
by Threshold Digital; Butt-Ugly
Martians [3], a new series produced by DCDC; spots for Colgate,
Wonka Candies, Thunderball Lottery and the show open for the D&AD
Awards, all produced by Passion Pictures; sequences for features such
as Battlefield Earth (Computer Café also used messiah
on a package of spots for Nerf); and TNT's movie of the week The
Hunley (in addition Station X Entertainment utilized messiah to
create Full Tilt, the opening for Siggraph 2000's Electronic
Theatre).
Other pmG clients include Savage Frog!, Rhythm n Hues, Coulter Studios/Henson
Interactive, Pixelizm, Joe's Digital Bar & Grill, Grid Productions,
Discreet Monsters, Creative Imagineering, Artworld
UK [4], Blue Rocket Productions, Grid Productions, O Entertainment
and rezn8, among others.
Technology for Art's Sake
What has made messiah a favorite
tool of these global producers is its combination of speed, power
and price. "messiah blends an extremely comprehensive toolset
with an easy, uncluttered interface," says Owurowa. "The
program features the world's fastest inverse kinematics (IK), bones
and expressions, easy character setup, real-time interactive animation,
local/world coordinates on the fly, forward/inverse kinematics and
a pre-managed interface. Strictly speaking from Websters, a
messiah is defined as the professed or accepted leader of a new hope
or cause, and that's what we've tried to bring to 3D animation through
our products."
Whether for an independent animator or a huge studio, the kind of
customer service provided by pmG (six updates in just one year) is
nothing new to the three partners, who celebrated the company's first
anniversary in January. Together, they have created some of the most
impactful products in the 3D marketplace. Fori Owurowa, with 14 years
of CGI experience, has contributed a progressive series of advancements
such as MetaNURBS®, Puppet Master™, Metamation, Morph Gizmo
and FreeForm 3D, through version 5.5 of LightWave 3D. Lyle Milton
spent 10 years at AT&T Bell Laboratories and AT&T Advanced
Communication Laboratories as an award-winning artist, project manager,
technology visualizer and marketer. As co-founder of One and Only
Media, he created LightWave plug-ins such as MacroForm and FXtremePRO,
and co-wrote the book, 3D Modeling the Natural Way. Dan Milling,
a former LightWave 3D programmer, was the developer of Translator
3D, and co-developed Morph Gizmo with Owurowa.
"The key to understanding project:messiah is that this is a
product created by artists, for artists. We have spent five years
collecting the wish lists of digital animators and putting them into
one fast, elegant package," says Dan Milling, who with Owurowa
was a co-founder of Station X Studios before the two hooked up with
Lyle Milton to form pmG. "Separately, we were all plug-in developers
for LightWave," adds Milton. "When we were working on our
own, we began to get a sense of what was missing in other products.
This is not a criticism of other companies or programs, but we were
all artists to begin with, not just programmers, and we knew the things
we wanted to see in a software package. pmG became our vehicle to
do that."
Only Getting Better
A year after the release of project:messiah, pmG has reached its initial goals and is reaching out for much more. What has been the premier animation plug-in for LightWave, is about to take a giant leap with the upcoming release of the standalone messiah:studio suite, consisting of messiah:animate 3.0 and messiah:render, the company's new global illumination and radiosity renderer. The products can be purchased separately or as a full suite. The big news for the industry is that messiah:animate will also support and enhance Maya, 3D Studio MAX and Softimage XSI, in addition to LightWave. In a surprise announcement, pmG has just announced that the full suite will also port to Apple OS X.
In addition to fast, high quality diffuse illumination, messiah:render will feature caustics, volumetric lights that are accurate to real world conditions, soft shadows, efficient rendering of dense polygon scenes without a proportionally linear increase in render time, and luminous objects that not only glow but actually give off light. "The renderer can be controlled through messiah's GUI, its user-programmable shader system, which gets information for rendering at levels deeper than any other system's, and also through messiah:animate's powerful and fast expressions system, which provides ultimate control by procedurally modifying rendering and surface parameters," adds Owurowa.
messiah:animate will incorporate all the features of version 1.5 with many newly-added abilities. A faster, even more customizable interface will allow users to resize windows and easily change arrangements of control blocks, buttons and sliders. The new SDK (Software Development Kit) will allow developers to create their own effects and applications that work with, and talk to, messiah. Expanding on messiah's motion blending tools, a new Non-Linear Animation Editor greatly enhances the program's MotionClip™ technology. In addition, messiah:animate will also provide support for Renderman RIB files, and will enable users to write scripts that are just as powerful as compiled plug-ins.
"We set out to enhance and expand the tools we introduced with project:messiah, and we have accomplished that," says Milton "We are still what we started out as: a company created by artists, for artists, dedicated to creating and selling great 3D software. We are now ready to take the next step in the process: to expand and diversify our product line and create new customer bases. We are dedicated not just to being different, but better."
"Studios around the world have included project:messiah into their productions since the day it was released," says Milling, "and in the highly demanding world of CGI, that's no small task for a product that is a little over a year old, having debuted in November 1999. Messiah has become the secret weapon of producers, animators and TD's around the world."
Heather Kenyon is editor-in-chief of Animation World Network. After receiving her B.F.A. with honors in Filmic Writing from USC's School of Cinema-Television, she went to work for Hanna-Barbera Cartoons. Currently, she is an International Board Member of Women In Animation and on the Board of Trustees of Trees for Life.
Links:
[1] http://www.awn.com/imagepicker/image/253
[2] http://www.awn.com/amronmessiah.php3
[3] http://www.awn.com/mag/issue5.08/5.08pages/younghusbandbugly.php3
[4] http://www.awn.com/younghusbandartworld.php3