"Being an artist doesn't take much, just everything you've got."
-- Hubert Selby Jr.
Okay, to avoid any potential construction of pathos, let's cut to the chase. In the 1960s, Ryan Larkin was a 19-year-old protégé of Norman McLaren. With McLaren's support, Larkin was given a rare carte blanche at the National Film Board of Canada (NFB) and made one of the most influential animation films of all time, Walking (1968). By 1999, Larkin was living on welfare in a mission house and panhandling for spending money. How the hell did this happen? Who knows? NFB types say one thing, Ryan says another. The reality is likely, as usual, a combination of the two stories. I'm not out to turn Larkin into a victim or a martyr. He made choices...well, actually it was his inability to choose that caused the problem. He is living with his indecision.
Cliché #2: "He ruined his life with drugs and booze." Not quite. Yes, as we shall see, Larkin was a cokehead and drinker (but not a drunk), but there is a much deeper and more traumatic episode behind all of these escapes. Larkin was very close with his older brother. "I had a rock and roll teenage hood. I played drums, was in rock bands. My older brother was very popular in the area. He drove a convertible and always had girls around him. I looked like a greaser punk and was the typical younger brother, always hanging out with him." During the summer of 1958, Larkin, his brother and friends are playing on a boat in the lake. Something goes wrong and Larkin's brother is dead. "It was a terrible boating accident. I was unable to save him. We were very close. It hit me very hard. I was on the boat and was physically unable to save his life. It was a major block for me. I felt terrible and missed him greatly." This, more then snorts and chugs, caused his eventual spiral.
A Bright Start
With the help of his father, Larkin got an interview at the NFB and surprisingly, given that he had no animation experience, got a job at the age of 19. He initially worked as an animator on educational films for the army and navy including the spine tingling epics Ball Resolver in Antic (1964) and The Canadian Forces Hydrofoil Ship: Concept and Design (1967). The work was generally mindless crap requiring Larkin to follow storyboards and do tracing and painting for other animators.
Within the after-hours sessions, McLaren set up a project for the eager young artists (including Pierre Hebert, Co Hoedeman and Ralph Abrams). "He'd give us 16mm cameras and teach us the fine aspects like calibration and how to use our senses. He had a test that involved taking a cut-out of a round ball and shooting it single and double frame." Each artist was given a roll of film to shoot whatever they wanted. Animation came as naturally to Larkin as drawing. "Norman said I had natural control over timing and pacing over any given object." At the same time, Larkin developed a unique technique involving stop-frame action with charcoal that was easy to erase. Using a strong sheet of paper, Larkin was able to draw deeply into the paper and still erase it. Utilizing this new technique, Larkin made a one-minute test film called Cityscape. This dark, nightmarish view of the city is filled with animation and a melange of strange characters coming and going. Finally, the main character finds solace in a country landscape, alone. It is hesitant and sloppy at times, but it is also a shocking, raw and almost paranoid portrait of the cement garden.
Larkin faced a number of problems before completing the film. The music was a key ingredient and had to be carefully time and paced. Unfortunately, there wasn't enough money in the budget to buy the music so they were forced to find a member of the Montreal Symphony Orchestra to record it for less. Meanwhile, Larkin discovered he had to re-shoot the film. "First time I got off track and the images weren't coming off as beautiful as I wanted. I was getting nervous but Wolf [Koenig] and Bob [Verrall] said, 'Go back and re-shoot the whole thing.'" Ah, the fortune of a court artist! Larkin re-shot the film, this time concentrating more on the images and the body of Syrinx. The final product received excellent reviews and Syrinx won awards all over the world including the Grand Prize at a children's festival in Iran.
Larkin was now living a princely life in downtown Montreal continuing to paint and sculpt and surrounded by many friends. "I was always good at sculpting and doing three dimensional sculptures. I began to see animation as a form of sculpting." Larkin had a few small exhibitions and many people at the NFB purchased his drawings and paintings. Larkin gleaned his inspiration in cafes and bars watching and absorbing the way people walked and talked and moved. He loved to watch people and would make sketches of people walking or get friends to pose. Larkin's friends were also doing more than posing, doing what kids were supposedly supposed to do: drugs. Ironically, Larkin wasn't into drugs at the time and instead was a Virgil to his LSD induced mates. "They would experiment and I wouldn't. I made sure they didn't fly out windows." Things would soon change. Despite the wealth of friends and success, Larkin remained lonely. The death of his brother had quietly fractured the family. "Because I was on the boat nobody knew what happened, but somehow I failed to save my brother." Something changed. "I was always the goofy little guy and they figured I goofed up again." Nothing was ever said to Larkin but he nevertheless felt eyes scorching him. Larkin, a man who could bring images to life, could not save a life dearest to him.
The result of this two-year project was Walking, one of the most celebrated films made at the NFB and one that remains a major influence on animators to this day. Using a combination of line drawing and colour wash, Larkin observes the movements of a variety of urban characters. Larkin weaves colours and sounds with an extraordinarily detailed visualization of faces, bodies, gestures and postures. A vivid imagining of the city and those within it.
Following Walking, Larkin once again returned to NFB industrial films before being loaned out to a Vancouver art school (maybe Emily Carr, but he can't remember). For eight months, Larkin ran an animation workshop. Each student worked in their own studio and Larkin would travel around visiting them, hanging out and directing them. Larkin encouraged the students to find their own voice no matter how wild their experiments turned out. Among these young voices, Larkin met a group of street musicians. "I decided that they would make a great focal point for my abstract images. There was a whole little gang of them with their own children and stuff, hippies I guess, really good musicians." Larkin's encounter led to his next film, Street Musique.
A Turn
Following Street Musique, Larkin was assigned to a feature film that the Board was working on called Running Time. Larkin was asked along with Co Hoedeman to do three short animation sequences combining the actors with animation images. However, Running Time soon turned into a nightmare for Larkin: "I was trapped into it for four years because the executive producers kept putting it on the shelf, then there were endless committee meetings. I was getting pissed off because I was on hold. I had no other budgets or work to do. Frustrated, Larkin began working at home on his next project, Ding Bat Rap. This decision has led to one of the myths surrounding Larkin.
About a year later, Larkin finally received a budget for Ding Bat Rap, but he continued to work at home. "I told my producers to trust me, I was working on the project, so they sent me my cheques." Larkin paid for the cab. Ding Bat Rap was to be Larkin's first 'talkie.' The film was to be set in a bar with a bunch of regulars sitting around talking nonsense with great earnest. "A lot of people talk and talk without saying anything. They make gestures with their hands, give meaningful looks back and forth towards each other." Larkin had experimental voice actors to re-create the 'babble.' He had originally hoped to record actual dialogue, but noticed that people froze up so he dropped that idea. He also selected swing music for the soundtrack: "There was a beautifully organized music library at the Board, made to provide filmmakers with soundtracks for any subject. I selected that material and edited it myself. So I had edited my soundtrack but I didn't have enough animation drawing. I had drawn my characters, about five. It was a very abstract, poetic thing. I had a storyboard and filmed still images, but there was no actual animation movement."
By this time, Larkin was a coke addict. Coke was a big attraction to Larkin. It was a magical, almost spiritual experience. "The cocaine was giving me incredible insights into human behavior and very acute sensitivities towards what constituted human behavior." But, contrary to Heraclitus' thoughts, the way up was not nearly the same as the way down. With the high, came the low. The neurological stimulation gave way to backlash. A flood of ideas drown the mind. Larkin discovered a confidence he never knew, but the pace of the magic locked Larkin into a fantasy world. A magician trapped within the allure of his illusions, Larkin was no longer able to work.
Meanwhile, the program committee was none too thrilled with Larkin's project. What Larkin saw as a satire on ethnic groups and nationalism was viewed with disdain as a reactionary, almost racist vision. "I was making sound and visual jokes against all people that were too full of pride. There was an anti-Muslim thing, and anti-Christian thing. I was trying to put down the nationalistic attitude that was happening at the time." Even McLaren backed out of Larkin's corner. "Norman was also sort of shocked by my heavy punk material." In Larkin's mind, he was making unsafe work for a conservative institution. But he also acknowledges that he was burning out. "I was losing my edge because I'd been there for too long. I was having a creative block that was probably the result of the coke." In a sense, Larkin was unable to grow up or at least fit the model of maturity prescribed by the society around him. He was pushing forty, but living like a punk. He was playing in rock bands. He was still hanging out with younger people, financing their bands, writing lyrics. He was a godfather to the punks. Nevertheless, it was clear that Larkin and the Board were no longer good for each other. For Larkin, the NFB became increasingly restrictive. A coked up, confused, talented Larkin wanted his freedom back; whatever the hell that was.
A Different PathLarkin's girlfriend at the time convinced him that he should work in the private industy on feature projects. (Odd advice given Larkin's experience with Running Time.) Nevertheless, Larkin headed to Toronto where he worked for a short time as a storyboard artist at Nelvana. Larkin worked for two months storyboarding the final sequence for the feature film, Rock and Rule. Unfortunately, Larkin wasn't around to see if his work made the credits (it didn't). One night Larkin was working late, probably snorting some lines and sippin' on some beers, when something fell on his head and knocked him out. He ended up in the hospital for stitches. The next day, Nelvana quietly and quickly put Larkin on a train bound for Montreal.
It's not really clear what happened, but Larkin admits that his girlfriend would come around at night, he was still doing coke, and he was rarely without a drink in his hand. Turns out, in addition to coke, Larkin was also an alcoholic. Unlike coke, Larkin accepts his drinking condition with the greatest of ease, in fact he claims it makes him healthier. "I've been doing it ever since I was a child. When I was ten the doctor told my mother that I should drink 1-2 beers a day to put on weight." Larkin continues this ritual to this day and rightly claims, "I'm an alcoholic, not a drunkard."
Well anyway, after a brief period working on a variety of odd jobs including Heavy Metal, Larkin realized that his finances were out of whack. The gal he was shaggin' with was controlling his money and apparently ripping him off. "In the early '80s, I was getting angry with her, accusing her of stealing from me. I realized she was a thief. I tried to get rid of her, which resulted in some kitchen violence. Being a woman with a child by another man, she was able to get the upper hand with the authorities and the police. I was thrown out for being a violent man, but I wasn't."
At the same time, Larkin, admittedly without many options, gave up on the film industry: "I realized that even though I had made some good films, I was not a good filmmaker. I couldn't meet deadlines. Other people were pouring out bullshit. I was becoming disheartened with the whole process of films, I was getting paid a salary for junk films." So Larkin returned to his first love, being an artist.
Today...
For a short time, things were okay. Larkin fell in love with a man who put him up in a studio. "I did a lot of good paintings in the '80s. I moved all of my work down to this beautiful home. This lasted for about 8 years, but he finally wanted to get rid of me. I'm very attractive, but evidently, I'm undesirable after awhile." The 1990s found Larkin, now coke free, starting over again on his own. His generosity with people resulted in a variety of folks taking advantage of his home. Paintings, drawings and sculptures were stolen by friends in need of a fix. Eventually penniless and alone, Larkin was tossed out of his home. He lived on the streets of Montreal briefly before moving into the Old Brewery Mission where he currently resides. Virtually all of his art is gone now, pawned for dope, tricks or whatever help the strangers needed to survive. He now carries only what he can: a few clothes, some books, and his little pop bottle for his daily beers. Many people have tried to help him over the years, but Larkin is either unwilling or unable to accept.
Links:
[1] http://www.awn.com/imagepicker/image/5522
[2] http://www.awn.com/imagepicker/image/5523
[3] http://www.awn.com/imagepicker/image/5524
[4] http://www.awn.com/imagepicker/image/5525
[5] http://www.awn.com/imagepicker/image/5526
[6] http://www.awn.com/imagepicker/image/5527
[7] http://mag.awn.com/index.php3?ltype=all&sort=date&article_no=1040
[8] http://www.awn.com/imagepicker/image/5528
[9] http://www.awn.com/ottawa
[10] http://www.awn.com/qas