The dedication to
John
Canemaker [2]'s book, Before the Animation Begins, reads:
"For Joe Grant, who continues to inspire us all."
Truer words were never written. At age 91, Joe Grant serves as a
bridge between Disney's illustrious past and their current successes.
He began his career at the Disney studio in 1933 as a conceptual
artist and story man and still works there today!
During the studio's first Golden Age, Grant was head of the Character
Model Department. He worked on the studio's first feature, Snow
White and the Seven Dwarfs, as well as Saludos Amigos,
Make Mine
Music [3] and Alice in Wonderland. With Dick Huemer,
Grant was in charge of story for Fantasia and Dumbo.
Grant left Disney in 1949, but returned to the studio in the '90s,
to contribute conceptual art for today's seemingly endless string
of Disney blockbusters. In fact, one of Grant's conceptual ideas
became the basis for "Carnival of the Animals," a segment
in the upcoming Fantasia 2000. [4]
This makes Grant the only Disney artist to have worked on both Fantasia [5]'s [5].
Joe Grant, who was honored as a Disney Legend in 1992, recently
took time out for a very "animated" interview.
Mike Lyons: Well, first off, if someone had told you, back
in the late Thirties, when you were working on the original Fantasia,
that sixty years later, at the turn of the century, you'd be working
on the sequel, what would your reaction have been?
Joe Grant: Surprise [laughs]. But, Fantasia
was, more or less, destined to be repeated sometime again, because
it was an extraordinary adventure. I think Roy Disney has done a
remarkable job [with Fantasia 2000], which is very faithful
to "the Disney plan." The original had a different approach.
This one is a little more lighthearted. I'd like to see these things
continue on. There's a chance that we could help to immortalize
some great music, as well as some of the more modern stuff.
ML: For the first Fantasia, Walt Disney placed you
and Dick Huemer in charge of, not only story direction, but also
charged you with picking out the music. How did you decide which
pieces of music to use?
JG: We played and played music, just short of lunacy [laughs].
It was really quite difficult. It worked back and forth. Either
something was suggested by the drawings, or by the music itself.
But, there's always a good story in a good piece of music.
ML: You worked extensively with Dick Huemer at the studio.
You once drew a caricature of the two of you -- it depicts a head,
that's half of your face and half of Dick Huemer's face. Does that
caricature sum up your working relationship with him -- sharing
the same brain, so to speak?
JG: Definitely. I think that explains it quite well. For
Fantasia, Dick had a background in music and so did I. My
grandfather was the first violinist in the L.A. Symphony. Music
was played at all hours in my house. If my dad came home a little
"swacked," he'd play Chopin until three or four in the
morning. I had music all over me.
ML: You and Dick Huemer worked on the story for Dumbo
together. Where did that concept come from?
JG: It came from outside the studio, in that, it was a little
book that was done up in the form of a scroll. There was something
like six or eight pictures in it. Walt gave it to us and said, "See
what you can do with this." We took it into a room and figured
that it can't be a bad idea, although it's skimpy. There was a handicapped
elephant and a circus background, so we knew that there had to be
a story in there somewhere. That was really how it began.
ML: I also understand that you and
Dick gave Walt pages of the script a little at a time, like a chapter
serial, to kind of peak his interest. ML: You first came to the studio in 1933 and it was initially
your knack for caricatures that brought you to Disney. Tell me about
that.
JG: Yes and I still do that today, even without Dick. You've
got to stump for your ideas. You've got to be totally annoying,
instead of being rude [laughs]. With little Cri-Kee in Mulan,
I went around selling him for a couple of months before they finally
realized that it had possibilities.
JG: I was a caricaturist on the L.A. Record at the
time. I did a full page of caricatures every Saturday. Walt saw
that and decided that he wanted to use caricatures in a cartoon,
Mickey's Premiere. That started me off and then one day he
asked, "How would you like to work here, full-time?" And,
I thought, "This is fantastic. What an opportunity. Music,
art, everything in one place." So, I said, "Yes."
ML: On Snow White, your conceptual art of the Queen
and her alter ego, the Witch, helped form the basis for the character.
Walt wanted the Queen to be a combination of "Lady MacBeth
and the Big Bad Wolf," but what inspirations did you call upon
for the Witch?
JG: It was actually the woman who lived across the street
from me. She had a basket and used to pick persimmons. I changed
persimmons to apples. I didn't like to publicize that for years,
but fortunately, she's gone now and I don't think there are any
existing relatives, so you can print it [laughs].
ML: It was after Snow White that Walt asked you to
initiate and take charge of the Character Model Department.
JG: That's right. His problem was: "What do we do for
an encore?" When he gave me an opportunity to get a group of
artists together, we had sort of a think tank. In doing so, he would
visit us two or three times a day. He seemed to be inspired and
he inspired us at the same time.
ML: You once called the Character Model Department a "brain
trust."
JG: In a way it was. But, Walt was the brain.
ML: I'm sure you're asked this a lot, but, as someone who
worked so closely with Walt Disney, what was he like?
JG: One thing about Walt was that he wasn't that difficult
to know. He was a man full of ideas. You have to remember that he
was an actor. He realized how important the word "casting"
was. He knew the capabilities of everybody and he did a wonderful
job of casting every picture that we made. Each person was suited
to the particular job that they got.
ML: You left the studio in 1949 and came back in the early
'90s. What was it like to come back to the studio after so many
years?
JG: It was like Rip Van Winkle, except that nothing had changed.
It was the same thing. You really do pick it up again. Artists have
been referred to as a dime a dozen, but they really don't change
much over the years.
ML: Just as a final question, as someone who is so passionate
about animation, what has it been like for you to not only have
been there at the studio when things first took off into the first
Golden Age, but to have come back for this second Golden Age?
JG: Well...I'd like to come back for the third.
Mike Lyons is a Long Island-based freelance writer who has written
over 100 articles on film and animation. His work has appeared in
Cinefantastique, Animato! and The Disney Magazine.
Links:
[1] http://www.awn.com/imagepicker/image/3898
[2] http://www.awn.com/mag/issue1.9/articles/lyons1.9.html
[3] http://awn.com/mag/issue4.01/4.01pages/allanmake.php3
[4] http://mag.awn.com/index.php3?ltype=pageone&article_no=1128
[5] http://awn.com/mag/issue4.07/4.07pages/kaufmanfantasia.php3