For one hundred years,
animation has been synonymous with "entertainment" or
"art." Most people, when asked, automatically think of
the classic (or modern) Disney films, the trickery of Bugs Bunny,
the melodramatics of Mighty Mouse, or perhaps the wry commentary
of Rocky and Bullwinkle. For those who prefer a broader view, there
is a universe of independent and international animation to enjoy,
and those more artistically inclined will invoke the name of UPA
or the experimental films of Oskar Fischinger or Jordan Belson.
We seem to be conditioned to accept animation as a form of entertainment
or as an alternative arm of the cinematic arts when in fact animation
has had a long and rich history serving another purpose entirely.
This month's column explores animation's historical role in teaching,
training, and education.
A Visual Tool
If one of the most influential pioneers of animation held sway,
the medium would have been used for education above any other purpose.
John Randolph Bray was a great believer in the power of animation
as an instructive tool, and maintained an educational slide film
division called Brayco in addition to his animated cartoon studio.
During 1921 he contemplated a production of H.G. Wells' The Outline
of History. Another Bray project, Chronicles of America,
was researched in 1924, but never came to fruition. Other education
films intended for the public school system were produced at Brayco
under the direction of J.F. Rosenthal, an exceptional technical
draftsman. Dr. Rowland Rogers assisted the division as educational
director. Bray was no novice in the field of training films, either
-- in 1917 Bray produced animated work for the US War College at
West Point and was soon making films detailing the use and maintenance
of artillery pieces, military map reading, and various related subjects.
One of Bray's erstwhile employees was particularly impressed with
the use of animation as an instructional tool. There is considerable
evidence that Max Fleischer might have spent his career making educational
films had his early efforts proven more profitable. Fleischer spent
much of World War I at Fort Sill where under the title of "visual
aid specialist" he turned out training films for the Army (How
to Fire a Machine Gun was one verifiable title). This experience
led Fleischer to attempt an incredible project in 1923; a four-reel
exposition of Einstein's theory of relativity, apparently for use
by schools. 1925 saw a similar effort detailing Darwin's theory
of evolution. These films were very well received, but failed to
generate much income and Fleischer turned his full attention to
more standard animated fare. Interestingly enough, Max ended his
career with the Jam Handy studio of Detroit...making training films
for the Army.
World War I, for better or worse, brought many advances to the science
of warfare. The tank, poison gas, modern artillery, and the airplane
as a weapon of war all made their grim debuts during this conflict.
A more benign discovery was the fact that animated films cut down
on military training time, were better absorbed, and more clearly
recalled than other didactic forms of instruction. Animation was
obviously a superior teaching tool; what was not clearly understood
was why. Well, before we return to our history, let's jump
ahead to the early 1970s and some of the more advanced research
being done on the subject of memory. One psychologist by the name
of Allan Paivio proposed that information is committed to memory
in "verbal" and "imaginal" form. The nature
of the information appears to determine which form will be used;
for example, "Mickey Mouse" would most likely be encoded
in imaginal form, as he is a highly visual concept. "Motion
Capture," being an informational concept, would be encoded
verbally. Some items can be represented both ways, and it was Paivio's
contention that it is easier to recall an item if there is more
than one form of representation. According to his theory, we tend
to label images with words, so memory for pictures tends to be better.
The more novel and unusual the images are, the stronger the connection
with the words. This is why salespeople sometimes use the trick
of picturing clients naked or in outlandish situations in order
to remember their names. When an imaginative medium like animation
visually reinforces verbal information, attention is more actively
engaged and memory is better encoded and retrieved.
As soon as war broke out the Disney studio
found themselves occupied by the military. As part of the war effort,
Disney produced thousands of feet of film for all branches of the
service (predominantly the Navy). At one point during the conflict,
it was estimated that 90-95% of Disney's output was war-related.
The studio that had so recently produced Pinocchio and Fantasia
now turned out such riveting entertainment as Blanking and
Punching and Fixed Gunnery and Fighting Tactics. Disney
was also tapped by the Coordinator of Inter-American Affairs to
make educational films for the benefit of Latin America; it was
assumed by our government that these nations were possibly prone
to Nazi infiltration, and our good will was presumed through helpful
films such as Cleanliness Brings Health and Water, Friend
or Enemy. It is uncertain whether Disney's concern for the well
being of our neighbors actually kept Hitler out of Caracas
or Buenos Aires, but they did provide a government-subsidized profit
for Disney through the lean war years.
At Warners the mood was more jocular, and the studio took charge
of providing training films that had the secondary purpose of lifting
morale. Their prime creation during the war was an inept infantryman
named Private Snafu (do I have to translate?). Developed by Phil
Eastman and Theodore (Dr. Seuss) Geisel, the series ran from 1943-45
and gave our fighting men perfect instruction on what not to
do if they were to come home alive. Warner luminaries such as Bob
Clampett [2] and Chuck
Jones [3] directed with hilarious results as this khaki-clad klutz
bumbled his way through lessons that included Fighting Tools
and Booby Traps. A lesser known series, Seaman Hook,
was also produced for the US Navy. The greatest legacy left by the
countless feet of film used to train and educate our troops was
this: animators learned to work in a simple, graphic style and use
highly limited animation to maximum effect. Within a few years these
principles would find their way into mainstream animation, changing
the face of the medium.
Scientific Visualization
After the war there was still a good market for training films,
but fewer producers. Disney at one time had Westinghouse and General
Motors as clients, but Walt was more interested in resurrecting
his studio. Two of his employees, Herb Lamb and Tom Codrick, split
off to form an industrial film company; Walt was more than happy
to sell off his contracts to them. In fact, many of the Hollywood
studios went Disney's route and returned exclusively to the production
of cartoon shorts. The Golden Age of animated training films was
temporarily over; when most major studios did take outside contracts,
it was in the more lucrative field of commercial advertising. A
notable exception was UPA, which found the time to produce educational
films such as Pump Trouble for the American Heart Association
and More Than Meets the Eye for CBS.
This was a temporary lull, but then several events occurred that would bring the educational film back into demand. The 1950s was dominated by the Cold War and the military soon increased their orders for training films. In a related event, the launching of Sputnik by the Soviet Union set off a national panic about the state of American education and legislation such as The National Defense Education Act provided a windfall for producers of educational films. New technologies resulted in the creation of agencies such as NASA, which was soon in the market for an animation department. Finally, the major motion picture studios began closing their animation units during this era; many animators were free (or forced) to try their luck in advertising...or in the field of training and education.
Some individuals did well in this enterprise, despite the dangers. Frank Capra and UPA joined forces to produce a science film called Our Mr. Sun for the Bell Telephone System. This film was distributed to schools, after making its debut on TV, as part of Bell's mission to interest young minds in science. When UPA animator Bill Hurtz (a favorite of Capra's) left the studio to join forces with legendary animator Shamus Culhane, the Bell contract followed and so did films such as Hemo The Magnificent, The Strange Case of the Cosmic Rays and The Unchained Goddess. These films featured live actors Richard Carlson and Dr. Frank "Brother Research" Baxter bantering with animated characters as kids learned about the human body, space, and the weather. I fondly recall these films from my own elementary school days, and many of my antiquated "boomer" buddies have warm memories of them as well.
An Important Facet
When television first became a household fixture, most networks ran black and white cartoons from the 1930s and '40s with few attempts at original productions. In the late 1950s viable made-for-TV animation series appeared, and Saturday Morning "kidvid" was established around 1960. Despite this boom, little of the animation was educational in nature. Two series, however, deserve mention in our history. Sesame Street, [5] which made its debut in 1969, used animated sequences to illustrate basic learning such as identification of letters and numbers. These sequences, presented with the style, speed, and nuances of modern advertising, gave considerable credence to Paivio's theory. The second series, Schoolhouse Rock (1973), consisted of musical lessons in grammar, science, history, and multiplication. These brief episodes (41 in all) served as bumpers between ABC's Saturday morning offerings. Beloved by GenXers (who can sing every episode), Schoolhouse Rock must be considered one of the finest commercial offerings served up in the name of education.
As for the training film, the greatest advancements
came with the advent of CGI software. This is an area of animation
largely overlooked; for example, when Animation Magazine published
"13 Hot Issues and Trends for 1999" in their February
1999 issue, the use of animation as a training tool was not among
them. Yet, CGI animation is now being used extensively in the medical
fields, where aspiring surgeons can envision multiple approaches
to surgical procedures. CGI has also been of great benefit to trainees
in the field of meteorology; we were given a glimpse of this last
month when 3-D simulations of Hurricane Floyd were displayed on
the news hour. The aerospace industry continues their tradition
of using animated models and simulations, and computer imaging has
been indispensable in the training of future astronauts. Finally,
the military, as it has for years, continues to rely on animation
for a number of purposes; this would be evident to anyone who followed
the Persian Gulf conflict on television. That war was nearly ten
years ago; today's computer-generated
simulations [6], including motion capture technology, are closer
to virtual reality.


Animation will always be here to entertain us. It is impossible
today to assess movies, television, advertising, or video games
without considering the tremendous influence that this medium has
had in these areas. Although animation's impact as a teaching and
training tool attracts far less attention, it is equally impossible
to envision a future where animation does not play a vital part
in this endeavor as well.
Martin "Dr. Toon" Goodman is a longtime student and
fan of animation. He lives in Anderson, Indiana.
Links:
[1] http://www.awn.com/imagepicker/image/3889
[2] http://awn.com/mag/issue4.06/4.06pages/storyclampett/storyclampett.php3
[3] http://awn.com/mag/issue2.7/2.7pages/2.7jacksonjones.html
[4] http://www.awn.com/imagepicker/image/3890
[5] http://awn.com/mag/issue4.07/4.07pages/raugustctw.php3
[6] http://awn.com/mag/issue3.1/3.1pages/3.1mednicksgi.html