
Organizers of Monsters of Grace's premiere at UCLA's newly renovated performance space, Royce Hall, staged this photograph of the audience outfitted in polarized lens 3-D glasses used for viewing the stereoscopic 3-D animation. Photo courtesy of IPA.
We start this series with Monsters Of Grace,
a new, experimental production combining the theatrical direction of Robert
Wilson, the music of composer Philip Glass and the 3-D stereoscopic animation
of Kleiser-Walczak Construction Company (KWCC). The production, described
as "a digital opera in three dimensions," includes live music,
stage actors and a 70mm computer-animated film, viewed stereoscopically
through custom-designed polarized glasses.
Beta Testing
Monsters of Grace 1.0 held its world premiere on Wednesday,
April 15, 1998 at UCLA's Royce Hall in Los Angeles. Playing on the metaphor
of software releases, the opening show is dubbed the "Beta 1.0"
version because the production is a work in progress which will change
as it tours to audiences around the world. The opening performance which
we saw featured eight animation scenes (about 35 minutes of film) which
have been completed for the 13-scene show. As more animation is completed,
film will replace live stage scenes. The animation was and is being created
on Silicon Graphics O2 workstations using Alias/Wavefront's Maya as well
as Alias, TAV, Explore, Dynamation, Kinemation and Composer software. The
film's characters, or "Synthespians" (a term trademarked by KWCC
to describe virtual actors), were created by adding 3-D scans of live actors'
heads to key frame-animated bodies. Motion-capture has not yet been used,
but co-director Diana Walczak says they are "entertaining the idea"
of using motion-capture technology for one of the as yet uncompleted scenes
featuring multiple characters.
High Tech Meets High Art
"We usually deal with commercial projects which are very short in
length and high in cost," said film co-director Jeff Kleiser, whose
company, Kleiser-Walczak Construction Company (KWCC), specializes in high-end
computer animation for film, educational projects, television and theme
park attractions. "We are using the same technology used currently
in feature films and in theme park rides to create the visual aspects of
this opera." But don't expect to see flashy, loud graphics. "Instead
of inundating the viewer with sensational information, Monsters of Grace
gives the viewer the opportunity to explore and reflect through sight and
sound perception," added film co-director Diana Walczak. KWCC, which
has been working on the animation for Monsters of Grace since September
1997 (and in development with Wilson and Glass since October 1996), is
aiming to complete all 13 scenes (about 70 minutes of film) by September,
in time for a scheduled performance near Washington, D.C. The studio is
also currently in production on a 3-D stereoscopic ridefilm for Universal's
new theme park in Orlando, Florida.
Meditation at 24 Frames Per Minute
What else should we dig? Every month, Animation World Magazine will highlight the most interesting, exciting happenings in animation, in "Dig This!" Send us your ideas, suggestions, videos, products or works-in-progress today. You dig? E-mail: editor@awn.com [3].
In a lecture preceding the opening performance, the creators described
the show as a kind of meditation. The animation itself is in extreme slow
motion, so slow that one wonders if it is really moving at all. It's more
like 24 frames per minute than the film speed of 24 frames per second.
But as time progresses, scenes change and new views become apparent. The
imagery is abstract in meaning, seemingly random in placement, yet hyper-realistic
in its portrayal of real objects. A little boy rides a bicycle past glowing
houses at dusk. A severed hand opens its fist and is sliced by a floating
blade. A Japanese tea tray floats in mid-air and turns into television
static. A sleeping polar bear is caressed by a child's hand. A helicopter
and a bird fly over the Great Wall of China. And in a dramatically different
scene, multicolored lines move gracefully across the screen like a motion
painting by Oskar Fischinger. What does it all mean? This, according to
creators, is open to the viewer's interpretation. "The visuals are
simply to help us listen to the music," said Robert Wilson, "Hopefully
with this parallelism, the two elements can reinforce one another without
having to decorate or illustrate." Philip Glass, who incorporated
English translations of Sufi poetry into the music, said that any apparent
cooperation of the images and the lyrics are purely coincidental. He said,
"The words don't illustrate. If they do it's by accident."
Art for the People
"I consider Monsters of Grace to be 21st century theater,"
said Jedediah Wheeler, the show's producer, "[it] will appeal to a
new generation of theater audiences who may not be familiar with the work
of Glass or Wilson, but who will be excited by the digital process."
With this in mind, Monsters of Grace is being brought not only to
the cosmopolitan cities where Glass and Wilson's work is well-known (London,
Munich), but also to areas which do not often see experimental theater
works, such as Columbus, Ohio; Madison, Wisconsin; Minneapolis, Minnesota;
Iowa City, Iowa; Lubbock, Texas and Tempe, Arizona. Ultimately, after all
film production is complete, plans call for Monsters of Grace to
exist in purely digital form as a CD-Rom, DVD piece, 3-D enhanced web site
or VR installation. Currently, Monsters of Grace information and
show dates are available on the web site, www.extremetaste.com [2].
Wendy Jackson is associate editor of Animation World Magazine.
Links:
[1] http://www.awn.com/imagepicker/image/1762
[2] http://www.extremetaste.com
[3] mailto:editor@awn.com