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ZBrush 1.5 Receives Game Developer's "2003 Front Line Award"

Pixologic's ZBrush 1.5 software received GAME DEVELOPER magazine's sixth annual Front Line Award for Excellence and Innovation in Tools for Game Development. Selected by a panel of industry-leading game developers, ZBrush 1.5 receives this award in the art category based on criteria such as utility, innovation, value and ease of use.

ZBrush enables digital artists to create high-quality, original artwork in a highly creative and interactive environment. ZBrush is host to an extensive set of real-time 3D sculpting, 2D/3D projection painting, 3D texturing and deformation tools -- seamlessly integrated in one intuitive environment. With instant feedback encompassing a unique synthesis of 2D and 3D capabilities in a single stand-alone tool, ZBrush offers tremendous flexibility and appeals to a wide audience.

ZBrush retails for $399 and can be purchased online at www.ZBrush.com e-store. A CD version is available from authorized resellers. The ZBrush demo can be downloaded from the Pixologic Website (www.pixologic.com) by visiting the Download page.

ZBrush employs smart pixels, called "pixols," to retain color, material, depth and orientation information within an image. Handling unintuitive and time-consuming calculations that would normally be done manually, pixols free an artist to focus on experimenting and enjoying what he or she produces.

Founded in 1997, Pixologic Inc. develops and markets cutting edge software products for digital artists. The privately-funded company is based in Los Angeles, California, with R &D located in Silicon Valley.

Bill Desowitz's picture

Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.

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