LightWave 3D Boosts Battlestar Galactica
Extensive virtual environments permeate the entire pilot. Hutzel’s goal was to create environments that enhance the live action shots on greenscreen, without drawing so much attention that the audience is aware of them. “We have a very natural feel with some large-scale elements that are very believable,” he affirms. “LightWave was instrumental because we can work with very large, high-resolution models very quickly. The latest visualization and lighting tools really expedite that process. I can literally light on the fly, just like I would if I were lighting a set. You simply can’t do that reliably in other packages and get the kind of results that we have.”
“LightWave has increased in flexibility and quality to the point where we feel very comfortable going into a project like Blood & Chrome and saying to the director and writers: ‘Write whatever you want. It doesn’t matter. You’ve paid to have us to do every shot on your show, write anything,’” exclaims Hutzel. “That is exactly what we did on Blood & Chrome, and we’ve been successful in bringing this idea to life. VFX are no longer cost-prohibitive.”
The bulk of the VFX shots for Blood & Chrome were created using LightWave 3D software with a majority of the artists having 10 or more years experience working with LightWave.
View the Battlestar Galactica: Blood & Chrome trailer and watch the series on Machinima Prime.