Image Engine Creates Epic Environments for Immortals
In another of Image Engine’s hero shots, the camera follows the arrows fired by Theseus along the cliff from the Tree Bluff set towards the Village.
Image Engine was also tasked with creating the effects that brought the Epirus Bow to life and showed its magical power. This included the way in which the arrow of the bow materialized and fired, which was largely handled by treatments in nuke that were applied to a CG arrow. To create additional force, power trails were also added, which disturbed the environment as they flew. The dust simulations were created in Houdini and rendered in 3delight.
“In particular, these shots represent the efforts of the entire Image Engine crew and showcase the full scope of work completed on the project,” Simon Hughes concluded.
Overall, this was challenging and rewarding show. I’d like to thank the crew, who handled all the creative hurdles and came through in a big way for Immortals.”
“We are really proud of how our crew was able to tackle Tarsem’s extremely challenging visual style within the context of a photo-real digital environment,” Shawn Walsh said. “We look forward to new and exciting environment work in the future.”
About Image Engine:
Image Engine provides world-class visual effects for feature films.
With over 15 years in the industry and several award wins, the company has accrued feature film credits including District 9, 2012, The Twilight Saga: Eclipse & Breaking Dawn, The Thing and Immortals. Currently in production at the studio is: Safe House, R.I.P.D. and Neill Blomkamp’s upcoming feature, Elysium.
Image Engine is a privately owned and run company, based in Vancouver, BC.