Gnomon Workshop Announces 14 New DVDs for the Holidays
* HUMANOID MODELING POLYGON MODELING TECHNIQUES WITH SEAN MILLS
In the third DVD of this Polygonal Modeling series, Mills shows you how to create a bipedal humanoid model. He begins with a set of primitives of different body parts - arms, legs, torso and face - and refines them into muscle masses. He then shows you how to refine those masses, establishing edgeloops around musculature and areas of major deformation.
* UV MAPPING 101 FUNDAMENTAL LAYOUT TECHNIQUES WITH SEAN MILLS
In this DVD, Mills covers the fundamentals of creating the UV space to prepare your model for texturing. Using several modified primitives as examples, he takes you through the necessary steps to map UVs and prepare your newly completed polygonal model for texturing. By creating a 2D version of the mesh, you give your 2D textures the instructions they need to land accurately on your model. By the end of this lecture, youll be familiar with the basics of UV layout and its relationship to modified primitives.
* CHARACTER UV MAPPING ADVANCED LAYOUT TECHNIQUES WITH SEAN MILLS
Starting with a complicated humanoid character in an animation pose, Mills takes you through the process of deforming the model to a projection-friendly pose. You then reduce the models structure detail to create a 2D mesh suitable for texturing via a proxy model. Mills then shows you how to transform those UVs to a master object that can be textured and animated. By the time you complete this DVD, youll be able to take a complete 3D character and create the desired texture space without stretching or overlapping, where every pixel on the model is unique and can be either painted in a 3D package, or as flat art in Photoshop.
* MODELING THE HUMAN HEAD: POLYGON MODELING TECHNIQUES WITH KEVIN HUDSON
This DVD takes you through the artistic and technical process of sculpting a human head from a polygonal cube. In Organic Modeling: Building a Human Head, Hudson shows why character modelers are moving away from Nurbs modeling toward Polygon/Sub division surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Hudson considers and sculpts the various features of the face - nose, mouth, eyelids and ears - as he transforms this simple structure into something as complex as the human head.
* PAINT EFFECTS: POLYGONS AND DYNAMICS ADVANCED TECHNIQUES WITH ETHAN SUMMERS
This DVD dives into the particulars of getting the most out of Paint Effects. Summers deals with how to work with large Paint Effects scenes and Methods for optimizing Polygon Paint Effects while keeping inherent connections for growth and wind. He also investigates how to tame blown out lighting and bad shadows that often plague Paint Effects scenes. Also in this DVD is a method for combining Pixologic's ZBrush with Paint Effects and a way to tie together Paint Effects with Maya's Particle system.
* PAINT EFFECTS 101: FUNDAMENTAL TECHNIQUES WITH ETHAN SUMMERS
This DVD plunges into the basics of Mayas Paint Effects. Summers gives you a comprehensive look at this powerful package, teaching you to control the density of your polygon mesh, to manage your pressure and control curves and to establish an effective workflow process. Summers explains various types of animation and illustrate basic ways Paint Effects can connect to dynamics within Maya.
* MENTAL RAY: FUNDAMENTALS. RENDERING TECHNIQUES WITH MATT HARTLE
In this DVD, Hartle focuses on teaching the fundamental aspects of the mental ray render, including memory and performance, sampling, image output, motion blur, displacement and depth of field. By understanding the technical implementation of these different aspects of the mental ray renderer, you will be able to dramatically increase the speed and efficiency of your renders to produce production level results.
* MENTAL RAY: LIGHTING AND SHADERS RENDERING TECHNIQUES WITH MATT HARTLE