Italy’s leading digital media conference has exceeded expectations once again with a line-up of outstanding filmmakers and computer graphics inventers, practitioners, and visionaries gathering in Italy for four days of inspirational talks, extraordinary educational workshops, and astounding visual and audio experiences.
Press Release from VIEW Conference
Turin, Italy (25-28) – Italy’s leading digital media conference has exceeded expectations once again with a line-up of outstanding filmmakers and computer graphics inventers, practitioners, and visionaries gathering in Italy for four days of inspirational talks, extraordinary educational workshops, and astounding visual and audio experiences.
This year, four award-winning keynote speakers expand VIEW’s reach and set the pace for the remarkable roster of notable presenters during the week. “We are so pleased and proud to welcome our keynote speakers Sharon Calahan, Tom Wujec, Cory Doctorow, and Randy Thom to the VIEW Conference,” says conference director Maria Elena Gutierrez. “Sharon is a goddess of light, Randy adds the dimension of sound, Tom is a visionary thinker, and Cory will challenge our thinking about art and the internet.”
Calahan, Pixar’s renowned cinematographer, was the director of photography on Cars2. Thom, a two-time Academy Award winner created the sound design for Rio. Wujec, an Autodesk fellow and highly sought-after speaker has authored three books on innovation. Doctorow is a contributor to “The Guardian,” “The New York Times,” “Publishers Weekly,” “Wired,” and a co-editor of the Boing Boing blog. Sharon Calahan will be offering a workshop for aspiring cinematographers titled "Reflections on Light and Color," Randy Thom one for sound designers, and Tom Wujec will give a workshop on design and innovation, "Clarity:Using Visual Thinking to Collaborate, Innovate and get things done" while Pixar's Davide Pesare one about Shading "RenderMan: Understanding Shading on SIMD Architectures".
“We are fortunate that these brilliant professionals are so generous with their time,” Gutierrez says. “Our attendees have a unique opportunity to study with the best in their fields.”
In addition to these luminaries, the VIEW Conference once again highlights artists who worked on films likely to be Oscar contenders in 2012 including: Academy-Award winner Scott Farrar, visual effects supervisor from Industrial Light & Magic for Transformers: The Dark of the Moon. Two-time Oscar nominee Roger Guyett, also from ILM, visual effects supervisor for Cowboys & Aliens. BAFTA award nominee Peter Nofz from Sony Pictures Imageworks, digital effects supervisor for Green Lantern. Gavin Graham, co-head of 3D at Double Negative for Captain America: The First Avenger. From the Moving Picture Company, Adriano Rinaldi, head of effects, and Daniele Bigi, look development lead for X-Men: First Class. Lucia Modesto, character technical director supervisor at PDI/DreamWorks for Kung Fu Panda 2.
Glenn Entis co-founder of PDI, former head of DreamWorks Interactive, chief visual officer for Electronic Arts, Technical Achievement Academy Award winner, and now a founding partner in Vanedge Capital, will challenge everyone to think about the impact of games. Kris Piotrowski, co-founder and creative director of CAPY, will speak about the challenges of designing "Superbrothers: Sword and Sworcery EP". Associate editor David S. Cohen brings stereo 3D alive through the pages of “Variety.” Joshua Grow, 2011 SIGGRAPH Computer Animation Festival chair, stereo coordinator and visual effects artist will move stereo 3D on into the future. Illustrator and concept artist David Revoy will share his unique artistic vision. And Erminio Pinque, instructor at the Rhode Island School of Design, will help people understand how to turn concept art into creatures.
Also, matching the strength of the filmmaking and gaming side are professionals from other areas of computer graphics. Daniel Shapiro, director of Nvidia’s automotive division, will introduce “State-of-the-art computer graphics for automotive design, visualization and in-vehicle safety”. Luc Soler, research project manager in computer sciences and robotics, will introduce attendees to medical imaging. And creative director Roger Gould will take attendees on a ride into Pixar’s theme park group.
“We believe that people working in every area of computer graphics can learn from each other,” Gutierrez says. “And, we are happy to provide a venue in which that can happen. We have such a star-studded conference this year that VIEW 2011 will be the best celebration of digital media, computer graphics and filmmaking yet. And, I would like to encourage people to attend our VIEWFest, as well.”
VIEWFest, the Italian evolution of Resfest, unspools October 21 to 23, with director Enrico Casarosa from Pixar Animation Studios introducing the Italian premiere of “La Luna.” Also highlighting the festival are “Fratellini D’Italia “(“Garibaldi and the Kid Brothers of Italy”) with Maria Fares, co-founder of the animation production company Lanterna Magica attending, and the Italian premieres of the SIGGRAPH Animation Festival short films from 2011 in Vancouver and 2010 in Asia.
Speakers confirmed as of this date include:· Keynote Sharon Calahan - Director of Photography/Lighting, Pixar Animation Studio‘Cars2 - An International Adventure’· Keynote Randy Thom - Multiple-Award Winning Director of Sound Design, Skywalker Sound· Keynote Cory Doctorow - Science fiction novelist, blogger and technology activist’Detente: peaceful co-existence between the arts, creative business and the Internet’· Tom Wujec - Academy Award winner, visual thinking guru and innovator, Autodesk‘ The democratization of technology: what’s happening in other industries and what’s next’· Scott Farrar - Academy Award Winner and Senior VFX supervisor, ILM, Transformer3‘The Visual Effects of Transformers: Dark of the Moon’· Roger Guyett - VFX Supervisor and Second Unit Director, ILM, Cowboys&Aliens‘The Visual Effects of Cowboys & Aliens’· Davide Pesare - Technical Director, PIXAR, La Luna· Lucia Modesto - Character Technical Director Supervisor, PDI/Dreamworks Animation‘Character Rigging for animation feature movies’· Peter Nofz - Digital Effects Supervisor, Sony Pictures Imageworks, Green Lantern· Glenn Entis - Academy Award Winner, Co-Founder and General Partner, Vanedge Capital‘Beyond Badges- Gamification for the Real World’· David S. Cohen - Associate Editor, Variety‘Variety’s history of 3D’· Adriano Rinaldi - Head of Effects, MPC, X-Men: First Class‘X-Men: First class - From Concept to Screen, a Job for Mutants!’· Daniele Bigi - Lighting Supervisor, MPC, X-Men: First Class‘X-Men: First class - From Concept to Screen, a Job for Mutants!’· Gavin Graham - Co-Head of 3D, Double Negative‘Captain America: Creating A Digital Marvel’· Daniel Shapiro - Director of Automotive Marketing, NVIDIA‘Driving Innovation: State-of-the-art computer graphics for automotive design, visualization and in-vehicle safety’· Aldo Maggiore - Director of B.U. ICT Engineering Methods & Services, Fiat ITEM‘Visualization technologies in the Automotive Product Life Cycle: Applications and Perspectives’· Erminio Pinque - Creature fabricator/performer and Art Director, Big Nazo Lab‘Creature Adventures in the real world’· Kris Piotrowski - Co-Founder and Creative Director, Capy‘Design Sworcery’· Joshua Grow - 2011 SIGGRAPH Computer Animation Festival Director, VFX Artist at The Creative Cartel and Producer· Roger Gould - Creative Director, Pixar’s Theme Park Group· David Revoy - Digital Painter & Art Director‘Digital painting: Free/Liber Open-source software’· Mike Springer - Software Engineer, Google‘Google Apps & AppEngine - Scaling your tools with your business’· Marco Mazzaglia - IT Manager and Video Game Evangelist, Milestone‘Make your passion your profession: how to get into the videogame industry’· Luc Soler - Research Project Manager in Computer Science and Robotics, IRCAD‘Virtual Reality and Augmented Reality applied to surgery’· Emanuele Micheli - Education Management Professional, School of Robotics, and Prof. Niccolò Casiddu - School of Architecture of Genova‘Design and Robotics for weak users‘· Stefano Cieri - Lighting and Rendering TD, Canecane‘Taxiceratops: anatomy and behaviour of a digital creature born in Rome’· Fabrizio Volpi - 3D Supervisor/Compositor and Marco Negri, 3D Artist Xchanges VFX‘Xchanges visual effects’· Simona Braga, artistic director of ArtLab‘The revolution in lighting control devices’· Roberto Remmert - Petra s.r.l.‘A dream come true’· Lucio Tommaso De Paolis - AVR Lab, Dep. of Innovation Engineering, University of Salento‘Augmented Reality for Preoperative Planning and Minimally Invasive Surgery’. Enrico Casarosa – Director, Pixar Animation Studios, La Luna. Paolo Cignoni - Visual Computing Laboratory, ISTI - CNR‘3D Models for Cultural Heritage: Beyond Plain Visualization’
. Keynote Sharon Calahan - Director of Photography/Lighting, Pixar Animation Studio‘Reflections on Light and Color. Keynote Randy Thom - Multiple-Award Winning Director of Sound Design, Skywalker Sound. Tom Wujec - Academy Award winner, visual thinking guru and innovator, Autodesk‘Clarity: using Visual Thinking to collaborate, innovate and get things done’. Davide Pesare - Shading TD and Software Engineer, Pixar Animation Studios‘RenderMan: Understanding Shading on SIMD architectures’. Erminio Pinque - Creature fabricator/performer and Art Director, Big Nazo Lab‘Creature-Creation Situation Workshop’. Enrico Casarosa – Director, Pixar Animation Studios, La Luna. David Revoy - Digital Painter & Art Director‘Digital painting with Free/Libre Open-source software’. Mike Springer - Software Engineer, Google‘SketchUp 101 - What is SketchUp? How Can I Use it?’‘SketchUp 201 - Advanced Tips & Tricks, Rendering’‘Google Maps/Google Earth - How to use these powerful tools’. Marco Mazzaglia - IT Manager and Video Game Evangelist, Milestone‘Retrogaming, how to learn from the past: successes and mistakes in the history of video games’ Emanuele Micheli - Education Management Professional, School of Robotics‘How to design a robot in 3D’‘Knowing your robot’. Daniele Angelozzi,‘ZBrush4 - release 2’‘ZBrush production tips and tricks’. Top-IX Workshop‘Producing a short film with computer graphics: a multidisciplinary all-Italian experience’ - Roundtable with Giosuè Boetto (director), Enrico Valenza (art director), Antonella Gudazzoli (executive producer), Silvano Imboden (production manager), Francesco Paglia (directing animator), Riccardo Covino (head lights)‘Camera Tracking with Blender’ - Sebastian König‘Vray Blender’ - Nicolò Zubbini‘Fablab: new opportunities for animation, 3d graphic and cinema’ - Enrico Bassi (product and industrial designer), Lorenzo Romagnoli (software and physical computing developer). Seminar on ‘Cartoons: fun, creativity and legal issues’ with Sergio Toffetti (General Manager Centro Sperimentale Cinematografia), Chiara Magri (Animation Course Coordinator Centro Sperimentale Cinematografia), Clyo Parecchini and Goffredo Marocchi (Addictive Colors), Maurizio Ferro (Lawyer), Claudio Costa (Lawyer), Cristina Rolando (Lawyer) and Mariangela Ravasenga (Patent, Brands and PATLIB manager) organized by Turin’s Chamber of Commerce and PATLIB in collaboration with VIEW Conference and CSC, Sede del Piemonte, Dep. Animation
The VIEW Conference is made possible with the support of Regione Piemonte, Provincia di Torino, Città di Torino, Compagnia di San Paolo, Fondazione CRT, Camera di Commercio, Industria, Artigianato, Agricoltura di Torino.
The VIEW Conference takes place October 25 to 28 at the Centro Congressi Torino Incontra in Turin, Italy and is now open for registrations. For more information, please visit our website www.viewconference.it.