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VES Unveils 2008/2009 Board of Directors

The Visual Effects Society (VES) has elected a new board of directors for the upcoming year. The new members will take office at the Jan. 9, 2008, board meeting.

"This group of people represents an amazing array of talent and diversity," said Jeff Okun, outgoing chair. "They range from heads of companies and model makers to Academy Award-winning visual effects supervisors and producers.VES has always attracted the most talented, experience and knowledgeable individuals to it and we will surely be in good hands with group talented individuals at the helm."

The following members have been elected to the VES board:

* Jeff Barnes, CEO, CafeFX* Colin Campbell, Digital Compositor, ILM* Mike Chambers, Visual Effects Producer* Valerie Delahaye, Exec Producer/Co-Founder, Make VFX* Richard Edlund, ASC, Visual Effects Supervisor* Rob Engle, Stereographer and Digital Effects Supervisor for 3-D Features, Sony Pictures Imageworks * Sandra Joy Lee, Visual Effects Archivist, Librarian and Researcher* Van Ling, VFX Supervisor* Robert (Bob) Nicoll, Director EA University, Electronic Arts* Marianne O'Reilly, President, Rainmaker Visual Effects (UK and Vancouver)* Gene Rizzardi, Model Supervisor, Modelmaker, Propmaker, Special Effects* Stuart Robertson, Visual Effects Supervisor, Teacher* Carl Rosendahl, Independent * Sande Scoredos, Exec Director of Training and Artist Development, Sony Pictures Imageworks* Scott Squires, Visual Effects Supervisor

Alternates:* Toni Pace Carstensen, VFX Producer* Terry Clotiaux, VFX Producer/Exec Producer* Doug Cooper, Visual Effects Supervisor, DreamWorks Animation* Ed Ulbrich, Sr. VP/Exec Producer, Digital Domain

VES (, now celebrating its 10th anniversary, is the entertainment industry's only official trade organization representing the extended community of visual effects practitioners, including supervisors, artists, producers, technology developers, educators and studio executives. Its 1,600 global members contribute to all areas of entertainment from film, television and commercials to music videos, games and new media.