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Ubisoft's New Prince of Persia Game Utilizes Benefits of 3ds max

PRINCE OF PERSIA: THE SANDS OF TIME from Ubisoft, poised to become one of the hot computer games of the holiday season, was created with Discreet's 3ds max professional animation, modeling and rendering software. Available now for all game platforms, PRINCE OF PERSIA offers impressive graphics, polished game play mechanics and level of design.

The game, with visually rich core graphics, Middle Eastern inspired levels, curtains and tapestries (which serve to hide deadly enemies), is complemented by a host of lighting and particle effects. The prince's "sands of-time" powers, with fluid cloth animation and a soft focus, gives the game a dreamlike haze. Leading computer game designers Jordan Mechner led the team of Ubisoft artists in Montreal, working with 3ds max software to create all 3D modeling, character animation, effects and texturing.

"As Ubisoft brings PRINCE OF PERSIA to market, it has been extremely reassuring for our animation and design team to rely on the productivity, tool sets and workflow of 3ds max-version over version -- and its support for the demands of our production environment," said producer Yannis Mallat. "Discreet is delivering excellent new features in 3ds max 6 that Ubisoft Montreal intends to benefit from, as we produce our next generation of games," continued Mallat.

Ubisoft recently strengthened and solidified its investment in Discreet as it upgraded and grew its Montreal animation department to a grand total of 167 installed seats of 3ds max 6 software on Discreet's subscription program. Discreet continues to be the preferred and most used 3D solution for Ubisoft, reinforcing its choice earlier this year to standardize on 3ds max.

With more than 200,000 users worldwide, 3ds max currently retails for $3,495. For more information, visit www.discreet.com/3dsmax or call 800-869-3504 or 514-393-1616.

Discreet (www.discreet.com) is based in Montreal, Quebec and is a division of Autodesk Inc. Discreet's award-winning solutions are designed for digital media creation, management and delivery-across all disciplines from film and television visual effects, color grading and editing to animation, game development and design visualization.

Ubisoft (www.ubi.com) is an international producer, publisher and distributor of interactive entertainment products.

Bill Desowitz's picture

Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.

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