Vue 10 Pre Release Available For Users Under Maintenance
Press Release from e-on software
October 12, 2011. Beaverton, Oregon: e-on software, the leader in Digital Nature solutions today announced the formal unveiling of its upcoming Vue 10 product line - scheduled for release early November, 2011.
Among other significant advances, this new release introduces a number of major enhancements such as spline and road tools, a new rock technology, streamlined terrain editing, a physical water shading engine along with significant improvements in overall rendering performance and artistic control.
Release Schedule and Product Lineup
E-on software expects to release the entire Vue 10 product line early November 2011*.
The Vue 10 product line is built around the same three-tiered structure:
- Vue 10 for CG Professionals: Vue Infinite and Vue xStream.
Offers CG professionals premiere solutions for creating exceptionally rich and realistic Digital Nature environments with seamless integration into any production workflow.
- Vue 10 for 3D Artists: Vue Esprit, Vue Studio and Vue Complete.
Provides 3D artists with powerful modular applications to create rich 3D Digital Nature scenery and landscapes.
- Vue 10 for 3D Enthusiasts: Vue Pioneer and Theme-Packs, Vue 3D SuperHero and Vue Frontier.
Published by Cornucopia3D and powered by e-on software, these products feature content-filled, easy-to-use scenic nature creation for home and family use, with Vue Frontier specifically dedicated to Poserô and Daz|Studioô users.
*Professional solutions will ship first, followed closely by products for 3D Artists and 3D Enthusiasts.
Next Generation Features
Capitalizing on breakthrough technologies introduced in previous versions, Vue 10 adds a number of new and extended features such as:
- Spline and Road Tools: Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects. An automatic Path-finding algorithm can also be used to build realistic roads at the surface of terrains.
- Dynamic Rocks: Vue 10 features a library of dynamic rock templates that can be used to instantly create single rocks, groups of rocks, or use them in EcoSystems. Each time the user creates a rock from a template, a new and unique variation will be generated.
- Water Shading Engine and Physical Transparency: Physical water adds absorption and scattering parameters to allow for realistic light absorption in the body of water. Ocean waves now accurately affect incident light to produce realistic underwater caustics.
- Render Comparison: The new render display dialog now lets the user stack and compare previous renders. Users can overlay and compare 2 renders (including multi-pass layers) and use HDR difference tools for in depth analysis. Lightweight render clones can be created to test various postprocessing effects, without altering the original render.
- EcoSystem Phase and Lean-out Control: Vue 10 lets the user individually control the phase (animation offset) of animated elements inside EcoSystem populations for creating more natural animations. Phase is totally user-controllable on a per instance basis, using the function graph. EcoSystem Lean-out Control lets the user define how the EcoSystem instances lean out towards zones of lower density.
- Terrain Editing Improvements: Users can now precisely preview the active zones when painting with a brush that has Environment Constraints applied. A new Custom 3D terrain brush is added to the brush collection. Mask rotation can also be enabled/disabled when painting in the terrain editor. Material painting in the terrain editor is markedly improved. A new Strata3D node is added for the creation of realistic canyon walls and stratified rock formations. And much more!
- Edge-based Anti-Aliasing: A new edge-based anti-aliasing algorithm is added to complement the previous color-based anti-aliasing strategy. Both AA settings can be configured independently.
- Improved Depth of Field and Motion Blur.
- Up to 30% Faster Rendering Speed: Significant internal optimizations made to Vue 10ís rendering engine will result in dramatically accelerated rendering.
October 12, 2011. Beaverton, Oregon: e-on software, the leader in Digital Nature solutions today announced the formal unveiling of its upcoming Vue 10 product line - scheduled for release early November, 2011.
Among other significant advances, this new release introduces a number of major enhancements such as spline and road tools, a new rock technology, streamlined terrain editing, a physical water shading engine along with significant improvements in overall rendering performance and artistic control.
Release Schedule and Product Lineup
E-on software expects to release the entire Vue 10 product line early November 2011*.
The Vue 10 product line is built around the same three-tiered structure:
- Vue 10 for CG Professionals: Vue Infinite and Vue xStream.
Offers CG professionals premiere solutions for creating exceptionally rich and realistic Digital Nature environments with seamless integration into any production workflow.
- Vue 10 for 3D Artists: Vue Esprit, Vue Studio and Vue Complete.
Provides 3D artists with powerful modular applications to create rich 3D Digital Nature scenery and landscapes.
- Vue 10 for 3D Enthusiasts: Vue Pioneer and Theme-Packs, Vue 3D SuperHero and Vue Frontier.
Published by Cornucopia3D and powered by e-on software, these products feature content-filled, easy-to-use scenic nature creation for home and family use, with Vue Frontier specifically dedicated to Poserô and Daz|Studioô users.
*Professional solutions will ship first, followed closely by products for 3D Artists and 3D Enthusiasts.
Next Generation Features
Capitalizing on breakthrough technologies introduced in previous versions, Vue 10 adds a number of new and extended features such as:
- Spline and Road Tools: Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects. An automatic Path-finding algorithm can also be used to build realistic roads at the surface of terrains.
- Dynamic Rocks: Vue 10 features a library of dynamic rock templates that can be used to instantly create single rocks, groups of rocks, or use them in EcoSystems. Each time the user creates a rock from a template, a new and unique variation will be generated.
- Water Shading Engine and Physical Transparency: Physical water adds absorption and scattering parameters to allow for realistic light absorption in the body of water. Ocean waves now accurately affect incident light to produce realistic underwater caustics.
- Render Comparison: The new render display dialog now lets the user stack and compare previous renders. Users can overlay and compare 2 renders (including multi-pass layers) and use HDR difference tools for in depth analysis. Lightweight render clones can be created to test various postprocessing effects, without altering the original render.
- EcoSystem Phase and Lean-out Control: Vue 10 lets the user individually control the phase (animation offset) of animated elements inside EcoSystem populations for creating more natural animations. Phase is totally user-controllable on a per instance basis, using the function graph. EcoSystem Lean-out Control lets the user define how the EcoSystem instances lean out towards zones of lower density.
- Terrain Editing Improvements: Users can now precisely preview the active zones when painting with a brush that has Environment Constraints applied. A new Custom 3D terrain brush is added to the brush collection. Mask rotation can also be enabled/disabled when painting in the terrain editor. Material painting in the terrain editor is markedly improved. A new Strata3D node is added for the creation of realistic canyon walls and stratified rock formations. And much more!
- Edge-based Anti-Aliasing: A new edge-based anti-aliasing algorithm is added to complement the previous color-based anti-aliasing strategy. Both AA settings can be configured independently.
- Improved Depth of Field and Motion Blur.
- Up to 30% Faster Rendering Speed: Significant internal optimizations made to Vue 10ís rendering engine will result in dramatically accelerated rendering.























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