thinkingParticles 5 Released
Node creation, which is an essential part of your daily routine, has been reduced from multiple Mouse clicks to absolutely none. In fact, you can now create all thinkingParticles Nodes without ever touching the mouse. With a virtually exponential growth of particle amounts in modern scenes and simulations, new tools have been added to cope with this multi million particle count demand. Because nothing more kills production turnaround time than losing control of your assets or effects shots -- new tools have been added to thinkingParticles to enhance the information and feedback about particle effects right from within the scene. With a simple move of the curser, full particle information is now presented in a manner that is clear and easy-to-read.
General Enhancements and overall Speed
Great care and attention to detail were put into creating thinkingParticles 5. And like any other advanced and complex software simulation product, many of the code optimizations and rewriting of core components were done behind the scenes. Some of the new and unique changes and additions are visible in the form of new features such as the Max Recursion factor, which was added to the volumeBreaker Node.
Other optimizations that have been added are strictly code related and do not have visible controls, yet, will still make your heart pound and face smile. View port redraw in 3ds Max with Nitrous display drivers, with thinkingParticles particle systems, is between 30-100 times faster when compared to Release 4 of thinkingParticles.
Scripting thinkingParticles Nodes
thinkingParticles 5 incorporates updated MAXScripting support. All previous scripts written for release 4 will continue to work for the latest release as well. Also, new scripting options allow the addition of more features and new operators. In addition to the fully functional operator Nodes written in MAXScript, complete MAXScript access to DynamicSets and Node properties is now possible with thinkingParticles 5.
Rendering Enhancements
thinkingParticles 5 improves the interoperability with finalRender 3.5 even further for scene transfer with large particle counts, instancing and sub material handling as well as particle motion blur.
Remains Unbeaten: The best-ever vessel to create and control FumeFX effects
thinkingParticles 5 has become the standard tool for FX professionals in this industry -- the flexibility and sheer unlimited power it offers, makes release 5 a logical choice.
Renowned 3rd Party developers like SitniSati also offer advanced FX tools. FumeFX, for example, perfectly integrates into thinkingParticles to create the most amazing fluid effects ever. No other product combination on the market forms such a perfect match as thinkginParticles and FumeFX.
Imagine a 100 percent rule-based bi-directional fluid effects seamlessly interacting with a fast Rigid Body Particle Solver, all from right within thinkingParticles.
Source: cebas Visual Technology























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