Thinkbox Launches Krakatoa MX 2.2 and Stoke MX 2.0
Designed to simplify and accelerate the advection of particles using velocity fields from various sources, Stoke MX 2.0 adds the complete field editing and manipulation capabilities of the development project previously known as EMBER. Additional updates include:
- Procedural Field Generation – Mathematical functions, 3ds Max texture maps, geometry, particle and volumetric data from various sources, including Sitni Sati’s FumeFX simulations, are used to generate fields.
- Field I/O – Users can load and save volumetric data files like OpenVDB and FumeFX, with support for arbitrary channels.
- Modifier Stack Support – Supplying familiar workflows with volumetric data, additional dedicated EMBER field modifiers can be used to convert meshes to fields, convert fields to particles, convert fields to divergent-free simple fluids and control the field display in the viewports.
- Asynchronous Processing – Background threads perform file loading, data conversion and processing allowing users to work interactively with complex data. This function can be cancelled at any time and progress is displayed in the viewports.
- Time-Dependent Field Simulations – Advect vector and scalar fields using velocity fields or develop custom setups.
New Deadline 6.1 features benefiting 3ds Max users include support for distributed bucket rendering (DBR) in Chaos Group V-Ray and multi-region rendering in all supported 3ds Max renderers. The multi-region rendering replaces the single frame tile rendering with a more advanced workflow by enabling users to define one or more arbitrary regions to render instead of only rendering a fixed grid of equally sized tiles. For V-Ray DBR, a new interface automatically updates to show which nodes are running the V-Ray Spawner and instructs V-Ray to use the available nodes.
During SIGGRAPH, Thinkbox Software will host training sessions and demos on the show floor in booth #601.
Source: Thinkbox Software