SIGGRAPH Asia 2010 – Inspiring Greater Digital Creations

Posted In | News Categories: CG, Events, Films, Technology, Television, Visual Effects | Geographic Region: Asia | Site Categories: CG, Events, Films, Technology, Television, Visual Effects
Press Release from SIGGRAPH Asia

Seoul, South Korea – The third annual SIGGRAPH Asia captured the imagination of the computer graphics and interactive techniques community this week with a wide spectrum of digital innovations. Over 7,600 professionals and enthusiasts from 45 countries attended the conference and exhibition in Seoul, the capital city of South Korea, for four days of research, development and industry insights that will push the boundaries of computer graphics and interactive techniques in years to come.

“SIGGRAPH Asia has outdone itself once again. The high calibre of the works on display clearly reflects the strengthening digital media scene in Asia. The array of inspiring ideas presented over the past four days has also created a lot of excitement in the industry and helped raise its profile locally and regionally,” said Hyeong-Seok Ko, Conference Chair, SIGGRAPH Asia 2010.

A Window to Tomorrow’s Lifestyles
In its third edition this year, SIGGRAPH Asia 2010 continued to demonstrate its relevance through the presentation of best results in peer-reviewed research. Some of the fields covered in this conference included character and crowd animation; sampling and filtering; geometric and volumetric reconstruction, modeling and rendering; computational imaging and video. A comprehensive showcase of emerging technologies, supporting today’s hottest trends in smart phones, social networking and 3D graphics, complemented this line-up, with several sessions aimed at helping the community keep up-to-date with tools and technologies that support tomorrow’s lifestyles.

To bolster the ubiquitous mobile technology, Introduction to Processing on Android Devices taught designers, artists and students how to implement Java programming on Android phones. Additionally, the Poster display A System for Activity Visualization of Game Experience on a Smart Phone detailed a game-simulation system that can allow game developers to connect with users’ activity schedules through their smart phones.

With the social media revolution edging mobility and social networking closer, the Poster display Life Twitter: Connecting Everyday Commodities with Social Networking Services envisioned a system that uses sensor bundles to automatically “twitter” users’ activities to the social network. This means that in future, users of the social network can get their status updated instantly, without having to separately describe it in a connected session.

New Perspectives on Familiar Favorites
Visitors to SIGGRAPH Asia 2010 also enjoyed production related sessions with a focus on 2010’s blockbusters and other film and game releases. Award-winning production teams, who have played a part in the makings of many popular productions, shared insights and secrets into creating animations and visual effects which have awed audiences over the past year.

One of the well-received sessions was Bulldozer Trash from ‘Toy Story 3’. In this Special Session, attendees were introduced to the rubbish dump death scene in Toy Story 3, focusing on the new and interactive tools that were used to create the iconic scene. Proving its position as an industry-leading piece, Disney and Pixar Animation Studios’ Toy Story 3 was also selected by SIGGRAPH Asia’s program committee as a feature in other programs, such as the Course ‘Toy Story 3’ Double Feature: Characters and Lighting led by Brian Green, and the Technical Sketch entitled Simulation-Aided Performance: Behind the Coils of Slinky Dog in ‘Toy Story 3’.

For science-fiction fans around the world, the Star Wars franchise, which entered the twentieth century with three prequels, two games and a television animation series, is the epitome of what computer graphics and special effects could achieve. At SIGGRAPH Asia 2010, Lucasfilm speakers presented a variety of programs including a Special Session Creating New Games from Lucasfilm Favorites, the Computer Animation Festival Panel session ‘The Clone Wars’: Setting the Bar for TV Animation and the screening of animation clip ‘Star Wars, The Clone Wars’: The Zillo Beast Strikes Back.






Comments


Unbelievable how well-written and infomartvie this was.

Zavrina (not verified) | Thu, 07/21/2011 - 11:07 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.