SIGGRAPH 2010 Technical Papers Selected
The SIGGRAPH 2010 Technical Papers program has been announced under the chair of Tony DeRose from Pixar Animation Studios and topics range from a new application for browsing street-level imagery to new advancements in architecture demonstrating that curved surfaces can be just as rigid as traditional designs. A total of 390 submissions were reviewed by a distinguished panel of 49 jurors, and 103 papers were selected for presentation at SIGGRAPH 2010.
Based upon the popularity of the program at SIGGRAPH 2009, this year's Technical Papers program is once again expanding to include 33 conference presentations for each paper published this year in the journal ACM Transactions on Graphics (TOG). For the first time in SIGGRAPH's history, the TOG Papers and the Technical Papers will be combined to create sessions with more coherent themes.
Among the highlights:
OptiX: A General Purpose Ray Tracing Engine
This paper presents the design and implementation of the OptiX engine, a programmable architecture for interactive parallel ray tracing. By exposing a small set of programmable operations for ray generation, material shading, object intersection and scene traversal, OptiX enables a diverse set of rendering and non-rendering algorithms.
Steven Parker, NVIDIA Corp.
James Bigler, NVIDIA Corp.
Andreas Dietrich, NVIDIA Corp.
Heiko Friedrich, NVIDIA Corp.
Jared Hoberock, NVIDIA Corp.
David Luebke, NVIDIA Corp.
David McAllister, NVIDIA Corp.
Morgan McGuire, NVIDIA Corp.
R. Keith Morley, NVIDIA Corp.
Austin Robison, NVIDIA Corp.
Martin Stich, NVIDIA Corp.
Parametric Reshaping of Human Bodies in Images
An easy-to-use image retouching system that allows users to easily reshape a human body in a single image by simply manipulating a small set of sliders corresponding to semantic attributes such as height, weight and waist girth.
Shizhe Zhou, Zhejiang University
Hongbo Fu, City University of Hong Kong
Ligang Liu, Zhejiang University
Daniel Cohen-Or, Tel-Aviv University
Multi-Scale Image Harmonization
Compositing images that differ significantly in appearance often produces unrealistic results. This framework matches the visual appearance of images, including contrast, texture, noise and blur, by manipulating their pyramid representations and blends them with alpha-based and seamless boundary constraints to produce highly realistic composites with minimal user interaction.
Kalyan Sunkavalli, Harvard University
Micah K. Johnson, Massachusetts Institute of Technology
Wojciech Matusik, Disney Research
Hanspeter Pfister, Harvard University
A complete listing of all papers presented in the program will be available in late May at http://www.siggraph.org/s2010.
SIGGRAPH 2010 will bring approximately 25,000 computer graphics and interactive technology professionals from six continents to Los Angeles, California, USA for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education and the web from July 25-29 at the Los Angeles Convention Center. SIGGRAPH 2010 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from July 27-29.