Side Effects Releases Houdini 11

Posted In | News Categories: Technology, Visual Effects | Geographic Region: All | Site Categories: Technology, Visual Effects

Press Release from Side Effects Software

TORONTO: - Side Effects Software, an industry leader in 3D animation and visual effects software, is excited to announce the immediate release of Houdini 11. With a focus on productivity, Houdini 11 meets the needs of artists and studios who are looking for ways to accomplish more and work faster. From the new FLIP fluids solver, which offers amazing speed and control, to automatic fracturing of RBD objects, to a re-architected shader building workflow, artists will be able to work much more effectively with Houdini 11.

VFX Tools

“The new FLIP fluid solver is going to make a big difference for artists in production,” says Kim Davidson, President and CEO, Side Effects Software. “Not only is it up to 70 times faster, it draws on the power of our renowned particle tools to offer an unprecedented level of directability.”

The new dynamic fracturing tools are also designed to automatically create high-quality fracturing effects using a Voronoi-based algorithm. Artists can establish nicely shaped interior cracks and use volume “maps” to control the results.
Image

Rendering and Lighting

The new version also brings important enhancements to Houdini’s lighting and shading workflows. Artists can make lighting decisions interactively in the viewport with new OpenGL effects such as GPU-assisted Volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps.
Image

Houdini’s Mantra renderer is being used more and more in production and with Houdini 11 it becomes more accessible to artists. Houdini 11 ships with a robust general-purpose material which includes features such as sub-surface scattering and per-light exports. Houdini 11 includes new lights to make it easier to set up and render shots.
Image

“With Mantra, artists now have more options, more control and a significant improvement in speed,” says Davidson. “And as always, Mantra-tokens are unlimited which means that renderings can be distributed across as many machines as required.”

More Features

In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:

User Interface

    * New, bezier-style connectors in the network editors
    * New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.
    * Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.
    * Enhancements to bundles to strengthen light-linking workflow
    * Z-up support

Vertex Normals

    * Support for vertex normals in OpenGL

Network Rendering

    * Network-distributed IPR
    * HQueue for Windows and Mac
    * Gold release of Houdini Cloud rendering tools

Volumes

    * Support for multi-resolution volumes with merging, feathering and surfacing tools
    * VEX Volume Procedural Volume Quality setting in viewport
    * Camera frustum volumes with tapering values.
    * Higher quality viewport visualization of volumes

Texturing

    * Support for Disney's "ptex" format

Point clouds

    * New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer;
more applicable to games)
    * New point cloud functions

Fluids

    * New Fluid Shelf tools – target smoke, source from surface, resize voxel grid
    * SPH particle fluid solver up to twice as fast
    * Ability to rotate voxel grid to create non axis-aligned fluid container

Fur

    * More shelf tools for hair grooming
    * Control over guide hair distribution for faster interactivity while grooming







Comments

  No comments. Be the first to comment below.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
one + five =
Solve this math question and enter the solution with digits. E.g. for "two plus four = ?" enter "6".