Rendercore Now Supports V-Ray 2.2 for Maya!

Posted In | News Categories: Technology, Visual Effects | Geographic Region: North America | Site Categories: Technology, Visual Effects

Press Release from Rendercore

Rendercore supports V-Ray for Maya 2.20.01 for both 32-bit and 64-bit versions of Maya 2012. Older versions of V-Ray for Maya are also supported. Our website features a custom designed 24/7 fully automated cloud computing job management system. Rendercore users are able to easily upload, submit, monitor, and download their frames all from the comfort of their office or home. It’s like having an immense render farm available at your fingertips.

We offer free registration, free testing, and flexible pricing options which feature unlimited weekly passes, monthly passes, and daily bulk unlimited pass, pre-paid packages, and by per core hour. Our users can personalize their pricing options to accommodate their rendering needs.

Renderocre always strives to improve our services. If you have any suggestions regarding our services, we love to hear them. Our team will review your suggestions and one the suggestion is approved, a $50.00 render credit will be applied to your account. Click here to submit your suggestion

About Rendercore

Founded in Hollywood in 2002, Rendercore offers on-demand, high performace remote rendering services and solutions for the customers from such diversified industries as entertainment, architectural, engineering and industrial design who demand huge computing resources. With over 3Tera Hz computing power, and cloud computing infrastructure and the industry's first remote rendering software, Rendercore's render farm provides instant on, outsource rendering capacity for users of Maya, V-Ray for Maya, 3ds Max, V-Ray for 3ds Max, C4D, V-Ray for C4D, Lightwave, XSI, V-Ray Standalone, Modo, Blender, and Brazil.

Rendercore's location in downtown Los Angeles is right on the Internet's backbone and has bandwidth connectivity of OC12, enabling clients around the world to work as transparently and effectively half way around the world as they do using internal render engines within their facility

For more information, please visit: http://www.rendercore.com







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